Search found 57 matches

by Gabriel1
31 Jan 2019 19:08
Forum: Development updates and Q&A ETS2
Topic: Germany Development
Replies: 3072
Views: 1024273

Re: Development on version 2.x (Autobahn Rebuilding Project)

Good to see Germany getting some nice re-touches again! Although i don't know wether if it is needed as SCS is doing an amazing job in Germany already and lots of ProMods their areas are kinda outdated... München too for example, i went there on vacation and couldn't recognize it, only a bit... Like...
by Gabriel1
11 Jan 2019 21:23
Forum: Development updates and Q&A ETS2
Topic: Hungary Development
Replies: 363
Views: 174195

Re: Development on version 2.x (Hungary Edition)

I won't make an addon because i am working for Tregion Germany, i do other things. I work in Germany in a 1:2 scale, although i won't but not making it is sad. Romania will eventually also make the highway on their part, the contract has been signed already, and work will start soon. Sad that ProMod...
by Gabriel1
11 Jan 2019 19:47
Forum: Development updates and Q&A ETS2
Topic: Hungary Development
Replies: 363
Views: 174195

Re: Development on version 2.x (Hungary Edition)

With a little bit of creativity you can do it PapierSUHD, looking at the space there, it would be possible but it will mean that some roads will have to change a little bit, like make them a little shorter. However as i said, it is sad if you won't make the M35 fully drivable, i drove there when i w...
by Gabriel1
11 Jan 2019 17:01
Forum: Development updates and Q&A ETS2
Topic: Hungary Development
Replies: 363
Views: 174195

Re: Development on version 2.x (Hungary Edition)

Sad to see the M35 not fully drivable. Romania is making a connection but work hasn't begun yet there. The M35 is a vital connection to Romania and it not being 100% drivable is sad to see.
by Gabriel1
24 Nov 2018 21:17
Forum: ETS2 Map mods
Topic: [REL] Mediterranean Map 0.1
Replies: 265
Views: 113374

Re: [WIP] Mediterranean Map

Topolino just please stop with thinking we suck, and as NewCoolMapper says the reference was not needed.
by Gabriel1
15 Jan 2018 18:16
Forum: ProMods Academy
Topic: The Sign Editor: Tutorial
Replies: 140
Views: 110079

Re: The Sign Editor: Tutorial

So Mandelsoft you got my explanation? I hope you will reply soon. Thanks in advance anyway
by Gabriel1
13 Jan 2018 08:02
Forum: ProMods Academy
Topic: The Sign Editor: Tutorial
Replies: 140
Views: 110079

Re: The Sign Editor: Tutorial

So i mean after i have made my sign board i need to save it. I click on the 'save as' button so i can choose where i want to save my template/board. But i when i click at source in the upper left corner, i don't see my own <<mod_file>>. In my case <<mod_gabi>>. I can't change the base to my own fold...
by Gabriel1
12 Jan 2018 20:17
Forum: ProMods Academy
Topic: The Sign Editor: Tutorial
Replies: 140
Views: 110079

Re: The Sign Editor: Tutorial

Well it looks like i can't change my source to my own "modfile" do you know how to fix that? So I could actually change the source to my own "modfile"?
by Gabriel1
02 Jan 2018 14:15
Forum: ProMods Academy
Topic: The Sign Editor: Tutorial
Replies: 140
Views: 110079

Re: The Sign Editor: Tutorial

Yes I did it but yea anyway i found the message where Voytek explained it and it was a bit more helpful. But thanks that you have much patience with me!
by Gabriel1
31 Dec 2017 22:56
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 892
Views: 247278

Re: Modding Q&A

Well i can't find any .mat file and i need them so can somebody show me where to find them or just show a game log of a existing file? Because i want to make an atlas.

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