Search found 57 matches
- 31 Jan 2019 19:08
- Forum: Development updates and Q&A ETS2
- Topic: Germany Development
- Replies: 3072
- Views: 1024273
Re: Development on version 2.x (Autobahn Rebuilding Project)
Good to see Germany getting some nice re-touches again! Although i don't know wether if it is needed as SCS is doing an amazing job in Germany already and lots of ProMods their areas are kinda outdated... München too for example, i went there on vacation and couldn't recognize it, only a bit... Like...
- 11 Jan 2019 21:23
- Forum: Development updates and Q&A ETS2
- Topic: Hungary Development
- Replies: 363
- Views: 174195
Re: Development on version 2.x (Hungary Edition)
I won't make an addon because i am working for Tregion Germany, i do other things. I work in Germany in a 1:2 scale, although i won't but not making it is sad. Romania will eventually also make the highway on their part, the contract has been signed already, and work will start soon. Sad that ProMod...
- 11 Jan 2019 19:47
- Forum: Development updates and Q&A ETS2
- Topic: Hungary Development
- Replies: 363
- Views: 174195
Re: Development on version 2.x (Hungary Edition)
With a little bit of creativity you can do it PapierSUHD, looking at the space there, it would be possible but it will mean that some roads will have to change a little bit, like make them a little shorter. However as i said, it is sad if you won't make the M35 fully drivable, i drove there when i w...
- 11 Jan 2019 17:01
- Forum: Development updates and Q&A ETS2
- Topic: Hungary Development
- Replies: 363
- Views: 174195
Re: Development on version 2.x (Hungary Edition)
Sad to see the M35 not fully drivable. Romania is making a connection but work hasn't begun yet there. The M35 is a vital connection to Romania and it not being 100% drivable is sad to see.
- 24 Nov 2018 21:17
- Forum: ETS2 Map mods
- Topic: [REL] Mediterranean Map 0.1
- Replies: 265
- Views: 113374
Re: [WIP] Mediterranean Map
Topolino just please stop with thinking we suck, and as NewCoolMapper says the reference was not needed.
- 15 Jan 2018 18:16
- Forum: ProMods Academy
- Topic: The Sign Editor: Tutorial
- Replies: 140
- Views: 110079
Re: The Sign Editor: Tutorial
So Mandelsoft you got my explanation? I hope you will reply soon. Thanks in advance anyway
- 13 Jan 2018 08:02
- Forum: ProMods Academy
- Topic: The Sign Editor: Tutorial
- Replies: 140
- Views: 110079
Re: The Sign Editor: Tutorial
So i mean after i have made my sign board i need to save it. I click on the 'save as' button so i can choose where i want to save my template/board. But i when i click at source in the upper left corner, i don't see my own <<mod_file>>. In my case <<mod_gabi>>. I can't change the base to my own fold...
- 12 Jan 2018 20:17
- Forum: ProMods Academy
- Topic: The Sign Editor: Tutorial
- Replies: 140
- Views: 110079
Re: The Sign Editor: Tutorial
Well it looks like i can't change my source to my own "modfile" do you know how to fix that? So I could actually change the source to my own "modfile"?
- 02 Jan 2018 14:15
- Forum: ProMods Academy
- Topic: The Sign Editor: Tutorial
- Replies: 140
- Views: 110079
Re: The Sign Editor: Tutorial
Yes I did it but yea anyway i found the message where Voytek explained it and it was a bit more helpful. But thanks that you have much patience with me!
- 31 Dec 2017 22:56
- Forum: ProMods Academy
- Topic: Modding Q&A
- Replies: 892
- Views: 247278
Re: Modding Q&A
Well i can't find any .mat file and i need them so can somebody show me where to find them or just show a game log of a existing file? Because i want to make an atlas.