Yes we are working on that as wellmuerteh 650 wrote:The company Norrfood ,Will it be changed in the future?
PD:I'm using the mod Trailer & Company Pack v1.12
Thanks
Search found 37 matches
- 29 Dec 2016 21:37
- Forum: Development updates and Q&A ETS2
- Topic: Trailer & Company Pack Development
- Replies: 773
- Views: 336209
Re: Development on Add-ons (Trailer and Company Pack v1.x)
- 26 Dec 2016 11:55
- Forum: Development updates and Q&A ETS2
- Topic: Trailer & Company Pack Development
- Replies: 773
- Views: 336209
Re: Development on Add-ons (Trailer and Company Pack v1.x)
John and RobertKNL, we are now working on the next version including French companies and skins. This update was just a compatibility update for 1.26 with the new trailer system.
- 30 Oct 2016 20:38
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2671
- Views: 1237527
Re: Development on version 2.x (Balkan Area)
Yeah Starfruit 017 it is really much work and we don't want to rush anything. We strife for quality and perfection!
- 30 Oct 2016 19:17
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2671
- Views: 1237527
Re: Development on version 2.x (Balkan Area)
ENG: This topic is definately going to be there when we arrive to that point. For now we first have to focus on the Balkans and do some preparation for the Asian part. Remember it's very far! TR: O noktaya ulaştığımızda bahsedilen konu da bitmiş olacak. Fakat şuan için Balkanlar ve Asya bölgesi ile ...
- 30 Oct 2016 18:01
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2671
- Views: 1237527
Re: Development on version 2.x (Balkan Area)
Beautiful signs but there are 2 things I have to say; It has to be "KÜTAHYA" not "KÜTHAYA" :) And Turkey speed limits sign is old. I mentioned it somewhere in this forum. Here is the latest one: https://www.youtube.com/watch?v=7D3UbCO0PXI (3:16) and just wondering does that mean...
- 30 Oct 2016 17:16
- Forum: Development updates and Q&A ETS2
- Topic: Balkans Development
- Replies: 2671
- Views: 1237527
- 28 Jun 2016 20:23
- Forum: ProMods Academy
- Topic: How to make nice parking places with gras and stone sides?
- Replies: 4
- Views: 1672
Re: How to make nice parking places with gras and stone side
I found out about the parking, but what about the grass?
- 28 Jun 2016 17:59
- Forum: ProMods Academy
- Topic: How to make nice parking places with gras and stone sides?
- Replies: 4
- Views: 1672
Re: How to make nice parking places with gras and stone side
annother photo
- 28 Jun 2016 17:55
- Forum: ProMods Academy
- Topic: How to make nice parking places with gras and stone sides?
- Replies: 4
- Views: 1672
How to make nice parking places with gras and stone sides?
Dear guys from ProMods, I am currently building a Waberer's base on your map and I want to make nice looking parking places. But that's kind of a problem for me. With bezier patch it doesnt look nice and with add terain also not, what do you advise? Secondly it has to look like a central reserve, so...
- 27 Jun 2016 19:44
- Forum: ProMods Academy
- Topic: How to add a new font to traffic signs?
- Replies: 10
- Views: 3491
Re: How to add a new font to traffic signs?
Dankjewel, ga ik zeker proberen!
Thank you, I will certainly try!
Thank you, I will certainly try!