(sec+0010-0006);43103.6;29.3028;-21484.8;-1.23009;-0.189365
Search found 212 matches
- 30 Aug 2020 16:14
- Forum: Bug reports ETS2
- Topic: [#26425] [2.50] Suwałki, non-discoverable road segment
- Replies: 5
- Views: 608
- 29 Aug 2020 22:16
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26412] [2.50] Zelenogradsk, sidewalk textures clip through road
- Replies: 2
- Views: 137
[Fixed] [#26412] [2.50] Zelenogradsk, sidewalk textures clip through road
(sec+0008-0007);34467.5;38.9306;-24261.9;-0.862439;-0.696986
- 29 Aug 2020 22:15
- Forum: Bug reports ETS2
- Topic: [#26413/#26414] [2.50] Zelenogradsk, grass on sidewalk & company prefab
- Replies: 1
- Views: 115
[#26413/#26414] [2.50] Zelenogradsk, grass on sidewalk & company prefab
1. (sec+0008-0007);34553.6;23.1602;-24388.3;0.639767;-0.172875
2. (sec+0008-0007);34401.8;25.4704;-24429.1;2.80011;-0.184375
2. (sec+0008-0007);34401.8;25.4704;-24429.1;2.80011;-0.184375
- 29 Aug 2020 18:05
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26402] [2.50] Jēkabpils, grass lightning bugs
- Replies: 2
- Views: 133
[Fixed] [#26402] [2.50] Jēkabpils, grass lightning bugs
1. (sec+0012-0009);50679.1;9.02536;-34181.2;1.76996;-0.749026
2. (sec+0012-0009);50474.8;4.39564;-34253.8;-0.159961;-0.501704
2. (sec+0012-0009);50474.8;4.39564;-34253.8;-0.159961;-0.501704
- 29 Aug 2020 18:03
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26408] [2.50] Jēkabpils, grass on pavement
- Replies: 2
- Views: 150
[Fixed] [#26408] [2.50] Jēkabpils, grass on pavement
(sec+0012-0009);50638.2;0.856994;-33751.2;-2.20085;-0.103679
- 29 Aug 2020 18:02
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26401] [2.50] Jēkabpils, floating terrain
- Replies: 2
- Views: 129
[Fixed] [#26401] [2.50] Jēkabpils, floating terrain
(sec+0012-0009);50652.3;-0.42648;-33998;1.24286;-7.78829e-07
- 29 Aug 2020 17:54
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26403] [2.50] Rēzekne & Jēkabpils DEPO prefab lightning bug
- Replies: 2
- Views: 183
[Fixed] [#26403] [2.50] Rēzekne & Jēkabpils DEPO prefab lightning bug
These are the two I happen to know, but if there are other DEPO prefabs that I haven't had a chance to drive to yet, they are probably affected as well. Also, why is the typical raw tipper cargo (sand, stones) in a retail store? Rēzekne: (sec+0013-0010);55819.9;28.5419;-36084.7;1.45665;-0.453034 htt...
- 29 Aug 2020 17:51
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26399] [2.50] Oulu, AI traffic drives into a wall
- Replies: 2
- Views: 222
[Fixed] [#26399] [2.50] Oulu, AI traffic drives into a wall
It's not an accessible road, but you can easily see it from the driveable Dom Depo yard.
(sec+0010-0021);41913.7;22.8626;-82259.6;-0.554421;-0.263732
(sec+0010-0021);41913.7;22.8626;-82259.6;-0.554421;-0.263732
- 29 Aug 2020 17:49
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26400] [2.50] Umeå port, flickering grass texture
- Replies: 2
- Views: 230
[Fixed] [#26400] [2.50] Umeå port, flickering grass texture
(sec+0007-0019);30166.3;10.1578;-73249.8;-3.01801;-0.242356
As always with this type of bug, it's not noticeable on a static screenshot, so I've circled the locations.
As always with this type of bug, it's not noticeable on a static screenshot, so I've circled the locations.
- 29 Aug 2020 17:47
- Forum: Fixed bugs ETS2
- Topic: [Fixed] [#26407] [2.50] E14, near Sweden-Norway border, waterfall effect starts too high & terrain gaps
- Replies: 2
- Views: 215
[Fixed] [#26407] [2.50] E14, near Sweden-Norway border, waterfall effect starts too high & terrain gaps
(sec+0002-0018);8562.18;15.6267;-71637.1;-1.51382;-0.106656