bricksathome, realistically, if it was possible to include the whole of Cornwall, Devon etc etc. How long would that actually take to put into ProMods?
Weeks? Months? I'm guessing it would take a while. Although I don't think there would be room for everything though. Which is a shame.
Search found 63 matches
- 10 Jan 2019 14:09
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
- 07 Jan 2019 12:46
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
Re: Development on version 2.x (British Isles Edition)
Excellent work bricksathome. Your work is really good. Keep it up.
- 02 Jan 2019 17:01
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
Re: Development on version 2.x (British Isles Edition)
bricksathome, will it ever be possible that Cornwall will ever be included in ProMods?
- 29 Nov 2018 17:46
- Forum: Questions & Feedback ETS2
- Topic: ETS2 1.33
- Replies: 29
- Views: 24744
Re: ETS2 1.33
Hi, no new content - it's the same content as 2.31, with a few bugfixes + compatibility for 1.33. Best regards, bmwGTR I understand that ProMods V2.32 is now compatible with Euro Truck Simulator 2 V1.33. My question is, what about people that have the latest version of the game and who will have th...
- 29 Nov 2018 17:32
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
Re: Development on version 2.x (British Isles Edition)
I really hope we can see Cornwall in the game.
If that is possible.
If that is possible.
- 29 Nov 2018 17:27
- Forum: Questions & Feedback ETS2
- Topic: Will it work?
- Replies: 2
- Views: 1200
Will it work?
Hi all, I have Euro Truck Simulator 2 V1.33.1.1. I am just wondering if ProMods V1.32 is compatible on Euro Truck Simulator 2 V1.33. I know the latest update has just been released, I'm assuming It's just an update to make V1.33 of Euro Truck Simulator 2 compatible with ProMods V1.32. Is this correc...
- 18 Nov 2018 14:06
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
Re: Development on version 2.x (British Isles edition)
Vøytek, what I said, an unlimited amount of map space that never runs out. But, I doubt creating such a thing would be possible. It is indeed not possible, you should look at the ETS2 world as a Scalextric race track, as seen from above. There is only so much that can fit. If you want to increase t...
- 18 Nov 2018 14:05
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
Re: Development on version 2.x (British Isles edition)
That reminds me of something from Thomas The Tank Engine.
- 17 Nov 2018 18:05
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
Re: Development on version 2.x (British Isles edition)
What do you mean by "unlimited amount of map space"? Vøytek, what I said, an unlimited amount of map space that never runs out. But, I doubt creating such a thing would be possible. Basically if it was possible we could have every city, county and town within the United Kingdom, Wales, Sc...
- 16 Nov 2018 18:06
- Forum: Development updates and Q&A ETS2
- Topic: British Isles Development
- Replies: 3448
- Views: 1217678
Re: Development on version 2.x (British Isles edition)
I wish SCS Software designed Euro Truck Simulator 2 in terms of map mods and modding so that there is no limit in terms of adding new places. Like there is an unlimited amount of map space. I hope in the future a new algorithm is designed for this.