Search found 1084 matches

by cashtime2013
22 Apr 2020 10:20
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

dclark12553 wrote:
19 Apr 2020 17:43
The route advisor doesn't show when you Enter England from Scotland when driving on the M6.
Yep, I checked, and the triggers for the HUD flags are there, but not properly activated. They work now, so you should see them in the next update ;)
by cashtime2013
27 Jan 2020 12:43
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

<r><QUOTE author="Besttrucker498" post_id="283563" time="1579946678" user_id="188908"><s>[quote=Besttrucker498 post_id=283563 time=1579946678 user_id=188908]</s> Would you be developing Peterborough? <e>[/quote]</e></QUOTE> That will possibly be my next build project... <E>;)</E><br/> <br/> <SIZE si...
by cashtime2013
14 Jan 2020 19:12
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

Will you be looking to develop towards Gt. Yarmouth / Lowestoft in the future?
No room sadly, due to map scale restrictions :( . Future development will be most likely westwards from Norwich ;)
by cashtime2013
14 Jan 2020 13:49
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

Coming soon.... East Anglia development... Cemex (Norwich).jpg EADP map.jpg NASFF 01.jpg NASFF 02.jpg NASFF 03.jpg NASFF 04.jpg NASFF 05.jpg NASFF 06.jpg NASFF 07.jpg NASFF 08.jpg NASFF 09.jpg NASFF 10.jpg NASFF 11.jpg NASFF 12.jpg Including... Cambridge (rebuild), Norwich (new), A140, A1042, A146,...
by cashtime2013
13 Jan 2020 19:27
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

Yep! I've been busy lately with work and real-life stuff, but I plan to post some screenshots and info very soon :)
by cashtime2013
13 Jan 2020 14:57
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

On an earlier WIP picture somewhere in this thread one of the team had definitely created the Tyne Tunnel in some form Yes, quite some time ago work was started on the Tyne Tunnel and Newcastle rebuild, but never finished, and the project has long since been abandoned. I did however do some upgradi...
by cashtime2013
20 Nov 2019 10:44
Forum: ProMods Academy
Topic: Modding Q&A
Replies: 892
Views: 250559

Re: Modding Q&A

When opening the 1.36beta editor, the first 2 snap icons appear to be activated, but in fact they're not. They require 2 clicks - 'off' then on.
by cashtime2013
22 Jul 2019 19:14
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

I'm currently working on East Anglia, but at some point in the future I'll see if I can add some more roads in Scotland, if space permits ;) Excellent. Which parts of East Anglia if you don't mind me asking? I'm currently building the A140, then I plan to build Norwich. After that, hopefully I may ...
by cashtime2013
02 Jul 2019 11:00
Forum: Development updates and Q&A ETS2
Topic: British Isles Development
Replies: 3448
Views: 1195770

Re: Development on version 2.x (British Isles Edition)

I'm currently working on East Anglia, but at some point in the future I'll see if I can add some more roads in Scotland, if space permits ;)
by cashtime2013
25 Jun 2019 22:53
Forum: Fixed bugs ETS2
Topic: [Fixed] [2.40] Perth, Scotland, UK, lorry flops like a fish
Replies: 2
Views: 680

Re: [2.40] Perth, Scotland, UK, lorry flops like a fish

When calling for tow truck near Perth, the truck upon reload sometimes flops and damages itself to the point of near destruction. I've now rotated the service point outside the garage by 180°, and moved it. That should prevent trucks spawning in the wrong place (hence the damage). As for the other ...

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