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Re: I can't do a .tobj (please help)
Posted: 30 May 2014 11:32
by edde479
Whait I have the bak file also in the overlay map! aha!
Whait I test again!
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 11:37
by edde479
(Sorry for double post!)
This is the game.log again:
00:00:50.893 : Building kdop tree for all sectors.
00:00:50.895 : Sectors' trees finished.
00:00:50.900 : <ERROR> [fs] Failed to open file "/material/ui/map/road/road_se_rv27.mat" in the read_only mode
00:00:50.900 : <ERROR> [material] Can not open '/material/ui/map/road/road_se_rv27.mat'
00:00:54.301 : Building kdop tree for all sectors.
00:00:54.303 : Sectors' trees finished.
00:01:13.469 : <ERROR> [zipfs] The was an error while decoding (road_se_rv27.tobj)
00:01:13.469 : <ERROR> [zipfs] Failed to decode data! (road_se_rv27.tobj).
00:01:13.469 : <ERROR> [fs] cached read - buffer update failed (/material/overlay/road_se_rv27.tobj)
00:01:13.469 : <ERROR> [tobj] Can not read '/material/overlay/road_se_rv27.tobj'
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [dx9] Failed to create texture in hw_load().
00:01:13.540 : <ERROR> FIXME: Texture update failed (/material/overlay/road_se_rv27.tobj)
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [tobj] NULL texture data
00:01:13.540 : <ERROR> [dx9] Failed to create texture in hw_load().
WHAT DOES "null"! Why can't ETS2 not read the tobj file!
Can anyone send a finished tobj file! or something...
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 11:49
by MandelSoft
How exactly did you edit your TOBJ file?
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 13:29
by edde479
With HxD!
..±p.................................... ......./material/overlay/road_se_rv27.dds
Those other numbers behind, I can't copy with the...
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 13:34
by ScuL
The TOBJ format also includes the length of the filename so if you renamed it from something that was also 2 charachters (like road_se_rv80.dds) or something it would be fine. But if you would take it from a single char (road_se_rv7.dds) you would need to adapt the length position. It's stored in hex value.
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 13:36
by MandelSoft
Have you tried the other TOBJ editor I linked?
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 13:52
by edde479
What, have I done wrong?
(If so: what?)
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 13:57
by Nico
First of all you are missing the .mat file....
Secondly your .tobj file seems to be corrupt. At least it doesn't contain any texture data.
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 14:03
by edde479
.mat file (in notepad++):
material : "eut2.sign" {
texture[0] : "road_se_rv27.tobj"
texture_name[0] : "texture_base"
diffuse : { 1 , 1 , 1 }
specular : { 0 , 0 , 0 }
shininess : 4
add_ambient : 0
}
.tobj file (in HxD):
..±p.................................... ......./material/overlay/road_se_rv27.dds
.dds file (in Paint.NET):
(I don't know how to send a picture/image)
Can anyone see a fail??
Re: I can't do a .tobj (please help)
Posted: 30 May 2014 14:11
by Nico
What is the name of the mat file and where did you locate it in the mod?