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Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 13 Apr 2018 09:54
by Teppey71
I have to ask again: Jazzycat Trailer and Cargo pack do I have to pack above the Promods Company and Trailer files? Or where do I have to put the Jazzycat files?

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 13 Apr 2018 10:04
by Herdox
@Teppey71 Jazzycat Trailer and Cargo pack also change companies so it's up to you which one you want. If you have TCP first than you will have companies from that mod. In whatever position you put them it will work.

I don't know if that was mentioned, but I have a problem with route advisor.
For example, I take beverages from Fiege to Schenker. But on route advisor, it says that I am going to Transinet.
Is it a problem in TCP or from the mod, which changes the look and position of route advisor?

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 13 Apr 2018 13:51
by citelis730
Jazzycat does NOT change companies!

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 05 Jun 2018 14:13
by deleted_user_8875
.

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 05 Jun 2018 15:10
by AConserva
Herdox wrote:
13 Apr 2018 10:04
I don't know if that was mentioned, but I have a problem with route advisor.
For example, I take beverages from Fiege to Schenker. But on route advisor, it says that I am going to Transinet.
Is it a problem in TCP or from the mod, which changes the look and position of route advisor?
I think that only the textures are replaced, correct me if I'm wrong :D

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 09 Jul 2018 12:58
by Herdox
In vanilla game the entry look like this:

Code: Select all

company_permanent: company.permanent.fcp
{
	name: "FCP"
	sort_name: "fcp"
	trailer_look: fcp
	sound[]: "1|/sound/environment/chemical_factory_1.ogg"
	sound[]: "1|/sound/environment/chemical_factory_2.ogg"
	sound[]: "1|/sound/environment/chemical_factory_3.ogg"
	sound[]: "1|/sound/environment/factory_1.ogg"
}
In TCP is like this:

Code: Select all

company_permanent: company.permanent.fcp
{
	name: "Bayer"
	trailer_look: fcp
	sound[]: "1|/sound/environment/chemical_factory_1.ogg"
	sound[]: "1|/sound/environment/chemical_factory_2.ogg"
	sound[]: "1|/sound/environment/chemical_factory_3.ogg"
	sound[]: "1|/sound/environment/factory_1.ogg"
}
I think there is a lack of 'sort_name', but i can me mistaken.
Also, does company.sii file should be in the mod?

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 10 Jul 2018 23:26
by realmadrid1902
Hello are you going to cover Italia DLC and France DLC companies?

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 16 Jul 2018 12:55
by Herdox
Herdox wrote:
09 Jul 2018 12:58
In vanilla game the entry look like this:

Code: Select all

company_permanent: company.permanent.fcp
{
	name: "FCP"
	sort_name: "fcp"
	trailer_look: fcp
	sound[]: "1|/sound/environment/chemical_factory_1.ogg"
	sound[]: "1|/sound/environment/chemical_factory_2.ogg"
	sound[]: "1|/sound/environment/chemical_factory_3.ogg"
	sound[]: "1|/sound/environment/factory_1.ogg"
}
In TCP is like this:

Code: Select all

company_permanent: company.permanent.fcp
{
	name: "Bayer"
	trailer_look: fcp
	sound[]: "1|/sound/environment/chemical_factory_1.ogg"
	sound[]: "1|/sound/environment/chemical_factory_2.ogg"
	sound[]: "1|/sound/environment/chemical_factory_3.ogg"
	sound[]: "1|/sound/environment/factory_1.ogg"
}
I think there is a lack of 'sort_name', but i can me mistaken.
Also, does company.sii file should be in the mod?
I just checked and GNT which changed to DSV is working properly. But the rest is not. I still see SCS company names in route advisor.

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 16 Jul 2018 17:43
by AConserva
I guess, that only trailer skins and all prefabs, skins and logos are changed, but the names are mostly by default (for depots from the base game).

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 02 Aug 2018 20:45
by Davyddin
Herdox wrote:
13 Apr 2018 10:04
I don't know if that was mentioned, but I have a problem with route advisor.
For example, I take beverages from Fiege to Schenker. But on route advisor, it says that I am going to Transinet.
Is it a problem in TCP or from the mod, which changes the look and position of route advisor?
Have you resolved this, or does it persist? If it persists, could you post your game.log from after a job exhibiting this behaviour, please?