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Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 23 Jul 2019 18:50
by Littlefazer
Cant confirm it all works with dx11 but the trailers I have hauled with replacement have been fine texture wise. New save so quite a lot of box trailer jobs :)

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 24 Jul 2019 17:26
by tantalus
scan720 wrote:
22 Jul 2019 16:35
Hi,

I cant confirm this
Show youre game.log

Best regards,
scan720
Cant show game log because i uninstalled this pack because of this. Not saying that its problematic, i only saw this problem on 2 maybe 3 trailers of about 20 i tried. Its very hard to reproduce because most jobs have a huge selection of trailers. But well, if you dont believe me, well thats another story. Also, you wont be getting anything clear with the gamelog, the only thing you will see are the classic DX11 errors about not being able to map vertex coordinates and so on but will not have a clue anyways what trailer is causing it (ususally it is a classic box trailer). The other "proof" will be to see the trailer on the screen that shows weird colored textures and reflections. And yes, before you ask, its tested on a blank profile with only promods and TACP installed.

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 24 Jul 2019 18:22
by Trucker2223
So I gone through them in the Trailer Browser and none of them gave a DX11 error, that is a problem on your side, not on TCP's side.

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 13 Aug 2019 15:16
by benhoch
will u add support for the new middle east addon? I don't have the trailer/company pack installed right now, because it is chrashing on ym end (using wombat's Global edition build)
but I believe in ME Addon are only the SCS standard companies. Would nice to get a more "middle eastern" look with new companies.

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 08 Sep 2019 10:21
by sorin.manase.5
with other maps and other trailer packs , which files should be added?

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 15 Sep 2019 11:35
by biomex81
when will you activate the TCP for carrefour company?
THX

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 25 Jan 2020 15:46
by bjorn324
Hello,

How do I delete the Krone 4axle, as I keep having issues:
00:14:39.956 : <ERROR> Rear wheel model instance 7 is missing for chassis '_nameless.1b2.cd6b.ddc0' (with model '/vehicle/trailer_eu/krone4axe/krone4axe_traffic.pmd'), expect crash.

After this shows 6times my game stops

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 25 Jan 2020 16:19
by Trucker2223
That's a mod conflict or corrupted TCP files, not a problem of the TCP itself. Please open up a new topic and post your game.log

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 09 Feb 2020 22:09
by IG_nor
Is it ok that I see vanilla Kaarfor in France using TCP and Promods? I thought it must be replaced...

Re: Development on Add-ons (Trailer and Company Pack v1.x)

Posted: 09 Feb 2020 22:15
by scan720
Only Scandinavia and Vanilla companys we're changed