Working around the scale makes sense then for the size, it's a bit of a shame that you all have to work around that. I'm guessing that Kinnaird head won't be there as you'd have to make an actual model of it first?cashtime2013 wrote: ↑12 Jun 2017 23:22Thanks Jagdtiger1 , yep, the route into town is via South Harbour Road, and Shore Street. I've included two fish/seafood companies. The game's scale always makes the city area appear larger than the surrounds. I've tried to represent local features as much as I can, with quite a few of those trawlers!
British Isles Development
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- cashtime2013
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Yes, the lighthouse is represented, although not an exact replica . Our modelers are busy people
British Isles Developer
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Looks real nice and looking forward to it and more expansons of the uk and europe in general that you guys are clearly working so hard to achieve.cashtime2013 wrote: ↑12 Jun 2017 11:58Unlikely, so for now Thurso will remain the ferry port
Again unlikely, as too many ferry routes can cause GPS problems (well-known ferry bug)
However, I can show you a sneak preview of Fraserburgh....
pmf (2).jpg
pmf (3).jpg
- Noah_Lukas
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- Noah_Lukas
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Looks very nice even if the most changed
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