Development on version 2.x (Balkan Area)

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Lukas4
Posts: 2
Joined: 30 Jun 2017 23:39

25 Sep 2017 21:46

Well done Promods Team!
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SeptianPJ
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Posts: 161
Joined: 11 Nov 2015 04:04
Location: Indonesia

26 Sep 2017 03:42

brainiac wrote:
22 Sep 2017 00:39
Is there Mostar interchange?
Yes, it will be included.
zmaj_od_istre wrote:
23 Sep 2017 13:56
I am a bit dissapointed by the section in Gorski kotar. I am more than aware of the limitations of the map and the road length, and obviously making the highway faithful to reality is difficult. But again, this is a very mountainious region, while in the game it is basically flat. It would be nice if in next version you could add few mountains around.
Rijeka was built very large in game, and there's only small space for A6 motorway so that road length was very short. Besides, making mountainious region needs large space. But I can understand your dissapointment and that road will be improved. ;)

BGD011
Posts: 38
Joined: 14 May 2017 23:11

26 Sep 2017 11:24

SeptianPJ wrote:
26 Sep 2017 03:42
brainiac wrote:
22 Sep 2017 00:39
Is there Mostar interchange?
Yes, it will be included.
@brainiac, go to editor and see how Belgrade roads are made. You probably know, Mostar interchange is more complex than Dobanovci interchange (already in game and almost perfect done). There is no place to make Mostar interchange properly (and IRL, there is ban for trucks on Gazela Bridge).

My suggestion for Promods team is to completely avoid making roads through the center of Belgrade, including the highway through Belgrade.
Belgrade bypass and the roads to the suburbs, where the factories are (or where they were and now do not exist, thanks to slavery capitalism in Serbia), are enough.

My suggestion, roads around Belgrade

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brainiac
Posts: 1599
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

26 Sep 2017 12:08

Bgd (I am from Mirijevo), I am traffic fanatic and I perfectly know Mostar interchange.
I know that trucks are banned from in-city highway after completing latest part of ring road, but Promods te usually build city centers even if trucks are banned, unlike SCS. Then you won't arrive to ctiy and ask yourself where are city landmarks?
I believe that Promods will build Belgrade center.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
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BGD011
Posts: 38
Joined: 14 May 2017 23:11

26 Sep 2017 13:07

Please, see in editor how Belgrade roads are made.
Picture above is from my map, 1:6 scale. And I had problems with such scale to put the roads I wanted.
With scale 1:19 there is no theory to make the center of Belgrade realistic. My opinion, it is better to make the roads realistically, than to put real landmarks along custom roads and interchanges. After all, the Mostar Interchange is a landmark itself, and with scale 1:19 and with bridge height more than 9 meters, it cannot be made realistically.
If they make Pancevo bridge and industrial zone near centre, from that bridge some landmarks can be visible.

Yoka#
Posts: 23
Joined: 01 May 2016 17:56
Location: Greater Poland Voivodeship

26 Sep 2017 13:39

From what i know, cities are being done in a 1:3 scale.

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Vøytek
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26 Sep 2017 13:50

But they still have to fit the 1:19 world around them.
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Mangeuneverge
Posts: 2
Joined: 13 Jul 2017 19:22

26 Sep 2017 16:05

Why every serbian town are named using the cyrillic alphabet ?

Why not just use the Latin one as pretty much everyone does, since Latin is official alphabet.

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Darkfizch
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Joined: 10 Aug 2015 12:20
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Location: Zeeland, the Netherlands
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26 Sep 2017 16:08

Aren't both Latin and Cyrillic the official alphabets?

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Vladzz-G
Developer
Posts: 880
Joined: 07 Aug 2013 14:48
Location: Jūrmala, Latvia

26 Sep 2017 17:10

Darkfizch wrote:
26 Sep 2017 16:08
Aren't both Latin and Cyrillic the official alphabets?
For Serbia - yes. Both Cyrillic and latin are oficial alphabets of serbian language. Same goes for Montenegro and Bosnia&Herzegovina.

TBH, I like to have everything in original language. I still don't like, and it's uncomfortable for me, when for example, RusMap cities were "translited" into latin.
The benefits of having all in original alphabet will gives you opportunity to get to know other alphabetes and languages. ;) + This is SCS' standart.
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