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Re: Development on version 2.x (Baltics merge)

Posted: 16 Jul 2019 02:56
by id777
Thank you for returning Jekabpils!

Do you have news about Kaliningrad and Curonian spit?

Re: Development on version 2.x (Baltics merge)

Posted: 05 Aug 2019 16:50
by anothercasual
For a TLDR, how was the merge done? Like was it PM Baltics merged into SCS Baltics, or was it SCS Baltics merged into PM Baltics? If it helps explaining it, can you break it down by the countries included in the DLC?

Re: Development on version 2.x (Baltics merge)

Posted: 05 Aug 2019 17:19
by CAPLV
promods always merge own / updated/ renewed content into SCS map.. not SCS map over PM content.

Re: Development on version 2.x (Baltics merge)

Posted: 05 Aug 2019 17:55
by anothercasual
thanks.

Re: Development on version 2.x (Baltics merge)

Posted: 23 Aug 2019 01:02
by NeriusLTU
Hi, why TauragÄ— was completely removed?

Re: Development on version 2.x (Baltics merge)

Posted: 23 Aug 2019 11:02
by CptCaribbean
When BtBS got released, it was merged. It may come again in the future.

Re: Development on version 2.x (Baltics merge)

Posted: 08 Sep 2019 15:58
by Vladzz-G
Another 3-year challenge!
Under spotlight: Russian part of Curonian spit + Zelenogradsk (further - Z-gradsk).

Lithuanian part of Curonian spit is "occupied" by Horizon. :P

Must to note, that due of lack of space in both versions, different roads were represented between Z-gradsk and Kaliningrad.
in 2016 my Kaliningrad city was too huge for fitting interchange and highway A217, so road A191 was represented in shortened version
In 2019 SCS made Kaliningrad but there's no space for additional interchange, but SCS left end with highway, so highway A217 was represented in shortened version.
This time I will post below also game map with merged Curonian spit, so you can see, there's space problem for fitting additional interchange between Zelenogradsk - Kaliningrad and/or inserting back entire old Kaliningrad (restoring old Kaliningrad not included in project plans!)
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...and the work itself...
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Enjoy,
Vladzz-G

Re: Development on version 2.x (Baltics merge)

Posted: 08 Sep 2019 16:45
by dennis_2310
Very well done Vladzz. This looks amazing. I was waiting for it almost a year and now it's finally there. Finally I can drive in my nice rebuilded 'second hometown' again and visit the curonian spit. :D

Re: Development on version 2.x (Baltics merge)

Posted: 08 Sep 2019 17:49
by deleted_user_8875
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Re: Development on version 2.x (Baltics merge)

Posted: 08 Sep 2019 18:25
by Claus62
This is wonderful - I discovered the other day that one more gem of the Baltics is back again - the road from Jekabpils to Panevezys - with a little bit of dodging barriers and a short teleport already operational enough for me :-) . Thank you for the good work!