Page 23 of 26

Re: Development on version 2.x (Baltics merge)

Posted: 08 Sep 2019 19:28
by Vladzz-G
Maxest wrote:
08 Sep 2019 17:49
Will you add also the tolls on Russian and on Lithuanian sides (I know it's not your area however). If you don't know they are charge the eco fee for entering the spit. Lithuanian is located shortly after the ferry on a way to Nida and Russian a bit futher from the border.
This is already added by Horizon. For Russian sides, there's no room for tolls (especially near village Lesnoy). IRL, in russian Curonian spit, there are 2 tolls (one near LT border, second near Lesnoy village)

Re: Development on version 2.x (Baltics merge)

Posted: 09 Sep 2019 01:39
by id777
Very good work on Russian side of Curonian spit and Zelenogradsk.


In future, please change all road signs in Kaliningrad oblast and all Baltic states to make it look real. I don't like default signs.

Do you have such plans?

Re: Development on version 2.x (Baltics merge)

Posted: 09 Sep 2019 05:06
by Vladzz-G
id777 wrote:
09 Sep 2019 01:39
In future, please change all road signs in Kaliningrad oblast and all Baltic states to make it look real. I don't like default signs.

Do you have such plans?
No. I already explained it few pages ago. Our ProMods sign templates are too huge and have incorrect gabarites. So I will stick to SCS’ signs.
If you don’t like default baltic signs - replace them yourself or stop playing ProMods map! You are the only in this forum, who’s complaining, that you “don’t like default baltic signs”!

And please, stop asking the same questions, and next time look in previous pages!
Thanks in advance.

Re: Development on version 2.x (Baltics merge)

Posted: 09 Sep 2019 13:05
by id777
Vladzz-G, I think you dont understand me.

I wrote not about signs templates.

It's about signs standards.
Promods signs are more informative. With kilometers to some city. I like this all over Promods map. So would like you to make such signs in Baltic states.

Re: Development on version 2.x (Baltics merge)

Posted: 09 Sep 2019 13:54
by Maxest
I also agree with the realistic signs idea. ProMods signs especially for Russia were indeed way too huge - but even with the SCS signs there is still way to go. I hope in future it would be also possible to upgrade the colors of the Baltic DLC signs since the current gradient feel obviously fake. Also, making signs informative was always the practice of ProMods rebuilding. For example in Italy when PM rebuilt Milano the Italian DLC signs were updated with more place names and other information on them. I talking just about such way of improvements and not replacing the DLC signs with old PM signs - just updating the DLC signs. But I understand as a mapper myself that mapping itself might be way too time consuming already. So, of course mapping should be always the first priority. But I keep my fingers crossed that once we will see all Baltic signs done by PM standards. ;) P.S. But I see that you are already on the right way there improving signs. Forgive my poor eyesight. :D P.P.S. Because trucks are not allowed by default on the Curonian spit will you add no ai trucks area there later? Also, are those border crossing points are single prefabs or are they set of different assets put together? If it's possible I wish to customize them later on my own to bring there more realism. ;)

Re: Development on version 2.x (Baltics merge)

Posted: 09 Sep 2019 15:51
by bmwGTR
id777 wrote:
09 Sep 2019 13:05
Vladzz-G, I think you dont understand me.

I wrote not about signs templates.

It's about signs standards.
Promods signs are more informative. With kilometers to some city. I like this all over Promods map. So would like you to make such signs in Baltic states.
Hi,

developers will do what they want to do - they will not do something because you "request" it.

Also stop discussion about it, thank you.

Best regards,
bmwGTR

Re: Development on version 2.x (Baltics merge)

Posted: 09 Sep 2019 15:54
by Mooner_37
I like the signs the way they are :). I am looking forward for some more development ;).

OT: congrats @bmwGTR with your almost 2000th message :D

Re: Development on version 2.x (Baltics merge)

Posted: 11 Sep 2019 21:52
by TimG95
Promods did good job on baltics merge .

I've heard that RusMap is not developed anymore. Can you integrate it into Promods and rebuild it ?

Re: Development on version 2.x (Baltics merge)

Posted: 12 Sep 2019 16:24
by Maxest
It is not going to happen, at the most optimistic outcome it could be happen in some very distant future. That's require the agreement from RusMap creator and moreover ProMods team is already way too busy to take such a huge task. Personally I would like it happen, mostly because it would give access to many unique models from RusMap not talking about the new quality to the map.

Re: Development on version 2.x (Baltics merge)

Posted: 13 Sep 2019 11:34
by PerrydPelle
I personally like RusMap to stay separate, otherwise TSM, MHAPro and Vannila combos would get smaller