Ahh, cheers
I can't remember, is Mersin in the plans or will it be O.21 north, before reaching it? in the plans?
Middle East Development
- worldisblack
- Posts: 74
- Joined: 21 Mar 2020 10:30
- Location: Adana
- Contact:
I think, i hope i remember right, 4 southern Turkish cities (Adana, Mersin, Hatay and its biggest district Iskenderun) is planned, but not developed yet. I remember a photo which shows a bordergate that connects Syria and Turkey. Playtpus was shared that one some pages before. I hope when the next update for Add-on comes, we will drive those areas, with sweat buckets
Çukurova Logistics TB: https://trucksbook.eu/company/65722
Çukurova Logistics TMP: https://truckersmp.com/vtc/9892
- worldisblack
- Posts: 74
- Joined: 21 Mar 2020 10:30
- Location: Adana
- Contact:
Actually yes.. Hatay is the name of province, Antakya is the one of centre district's name (like center of province), and İskenderun is a district too, but it have a big port like Mersin, and Iron-Steel industry. And its not the center. I tell this too; think about the ETS2 map. Antakya will have big dot, and İskenderun will have a small dot
Çukurova Logistics TB: https://trucksbook.eu/company/65722
Çukurova Logistics TMP: https://truckersmp.com/vtc/9892
Forgive me for this possibly dumb, stupid question which might sound like been asked many times.
Dear mappers, I wonder if is there a relatively simple way, like changing a couple of parameters, for users to manually solve the significant offset of ME on our own in some major BG maps, like the popular satellite map that is mandatory for RoEX and Project Turkey. The current map looks really strange but can be fixed if the coordinate of all the components can be moved southeastward for a certain amount.
I completely admire and respect the hard work of mapping and defiantly don't want to argue about the "correct" location for ME. I, as one of the many Promods users, am simply seeking a way to improve the everyday gameplay from a visual aspect. Since I have virtually no experience in mapping, I have no idea how difficult the proposed "coordinate shift" will be. I here again apologize if the reality is totally different from the simplicity of my proposal.
However, even if the "coordinate shift" does require a lot of work, please explain to me how it should be done so I will probably use my spare time to create a version that fits the BG map.
All the best.
Dear mappers, I wonder if is there a relatively simple way, like changing a couple of parameters, for users to manually solve the significant offset of ME on our own in some major BG maps, like the popular satellite map that is mandatory for RoEX and Project Turkey. The current map looks really strange but can be fixed if the coordinate of all the components can be moved southeastward for a certain amount.
I completely admire and respect the hard work of mapping and defiantly don't want to argue about the "correct" location for ME. I, as one of the many Promods users, am simply seeking a way to improve the everyday gameplay from a visual aspect. Since I have virtually no experience in mapping, I have no idea how difficult the proposed "coordinate shift" will be. I here again apologize if the reality is totally different from the simplicity of my proposal.
However, even if the "coordinate shift" does require a lot of work, please explain to me how it should be done so I will probably use my spare time to create a version that fits the BG map.
All the best.
Hi,
that is not possible. You would have to open the map editor and shift the map on your own.
In addition the satellite BG map is NOT mandatory to play with RoEx and Turkey.
Best regards,
bmwGTR
that is not possible. You would have to open the map editor and shift the map on your own.
In addition the satellite BG map is NOT mandatory to play with RoEx and Turkey.
Best regards,
bmwGTR
ETS2: ProMods + RusMap + The Great Steppe
ATS: ProMods + Grand Canyon + Reforma
ProMods Moderator since April 2018
ATS: ProMods + Grand Canyon + Reforma
ProMods Moderator since April 2018
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- Posts: 439
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@FeuerStar
That is not true, RoEx and Project Turkey definitely don't require any specific BG map.
Chose your own!
That is not true, RoEx and Project Turkey definitely don't require any specific BG map.
Chose your own!
Hi,
it is possible to play without the BG map from bengt.jensie.
Then you have to open the RoEx Def file and edit the map_data.sii and set the "map_center" values to the values from ProMods Def - otherwise you will have a shifted map (I tried it out last evening).
Best regards,
bmwGTR
it is possible to play without the BG map from bengt.jensie.
Then you have to open the RoEx Def file and edit the map_data.sii and set the "map_center" values to the values from ProMods Def - otherwise you will have a shifted map (I tried it out last evening).
Best regards,
bmwGTR
ETS2: ProMods + RusMap + The Great Steppe
ATS: ProMods + Grand Canyon + Reforma
ProMods Moderator since April 2018
ATS: ProMods + Grand Canyon + Reforma
ProMods Moderator since April 2018
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