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Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 08:33
by Trucker2223
yes thanks for your report, it will be taken care of it soon.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 09:13
by Adolf95
So, the Izmir fix is only when you use the Turkey Map is it?
And both the map def and assets has to be above all Promods files to work properly correct?

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 10:45
by DanyTNT
ScuL wrote:
28 Jul 2019 00:00
As an Israeli citizen how do you rate the realism of the map in terms of signage and other design elements?
The trilingual signage is amazing and it's great you went the extra mile to add Arabic and Hebrew even though the game doesn't support it natively. I really liked Highway 1/90 from Jerusalem to Eilat. IRL it's basically just a straight, dull, 200km long road, with the occasional Kibbutz and just one gas station. It's very different from roads/highways in Europe (especially due to it being a desert) and it was perfect in the game :) . It might seem weird but I also like the color palette. I don't know how to explain it other than trees in Israel/Lebanon have a slightly darker tone than European trees and it was captured really well. Plus, it was fun recognizing IRL interchanges in game (Holot, Glilot, Haifa South and more :D). I also have to note highway 23, which is a nice addition and I was surprised you managed to put it there despite the 1:20 limitation (Though the toll on it wasn't exorbitant enough like in real life :lol: ). Thanks for the amazing map and I can't wait to drive in more ME areas (when they're ready ;) ).

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 11:10
by Platypus
Hello,

@DanyTNT : Shalom, thanks for your comment and very happy you like the map ;)

Also, some bugs with police cars are know, but are normally not blocking. Making those cars was something new for me ... I'll fix them for the next update.
Same for road markings that are not correct. This is a point we still need to update.

Some extensions are of course planned and are actually already in progress . More information will come soon ;)

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 11:21
by PerrydPelle
I hope for a extension to Saudi Arabia! But we’ll see.

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 16:12
by yqdfy
Hello, can't the gate between Israel and Lebanon be opened?

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 16:15
by ScuL
It's closed in real life

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 16:27
by PerrydPelle
We know, but it will make things much, much easier!

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 16:37
by cipinho
thanks for this nice add-on! the values from map_data makes the entire map shifting so I use the default ProMods map file. I removed also a few ferries ;)

Re: Development on Add-ons (Middle-East Add-on v2.x)

Posted: 28 Jul 2019 19:09
by CptCaribbean
PerrydPelle wrote:
28 Jul 2019 16:27
We know, but it will make things much, much easier!
Realism is a top priority. If in real life it's closed, in-game should be closed as well.