Germany Development

Here we will update you with the latest progress.
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ETS2-User
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Posts: 2960
Joined: 06 Aug 2014 22:34
Location: Oberösterreich

01 Jul 2016 11:23

Looks like the sign is a relict or more like a menorial of the good old default Germany times :lol:
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
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FH-Fahrer
Developer
Posts: 229
Joined: 17 Oct 2013 13:16
Location: Dortmund, North Rhine-Westphalia, Germany

01 Jul 2016 14:02

KrysEmlyn wrote: When coming into Berlin from the northwest, I come across this white overhead sign before getting to the BAB10 ring: http://imgur.com/mbtxvOl. Are the panels in the sign supposed to be blank and what is this sign for (aside from realism ;) )?
This is an electronical sign which can be programmed to show warnings on a certain stretch of the highway, like traffic jams or road works. Unfortunately we would need a special sign model to show a text on it, like Ivan showed it in the Spain topic.
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Current developments:
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Bluscream
Posts: 36
Joined: 30 May 2016 20:43
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01 Jul 2016 16:32

Nico wrote:I'm planning on adding cities like Bonn, Koblenz, Wiebaden and Mainz and will try to fit the A61, A67 and A48 in there.
I would totally love to see Wiesbaden and Mainz in there ♥
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Noah_Lukas
Posts: 2680
Joined: 02 Aug 2015 11:46
Location: Karlsruhe, Baden-Württemberg, Germany
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01 Jul 2016 19:38

I would love to see Karlsruhe, but Mainz and Wiesbaden too ;)


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Developer for Germany and France
Regional Coordinator for the Central Region

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Kobra2112
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Joined: 06 Feb 2015 09:59
Location: Somewhere in 'murica

02 Jul 2016 07:06

Yo you need to fix your tags mate. Should be <a href=...></a> and then <a href=...(.jpg for the image)></a> Or if you want a clickable URL since this board uses BBCode, you can just do which is much easier
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oliverduris21
Posts: 1
Joined: 21 Nov 2014 16:24

02 Jul 2016 12:28

Hello. Will be on the A45 Hanauer Kreuz and Langenselbolder Dreieck (A45 # A66) ?

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Noah_Lukas
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Location: Karlsruhe, Baden-Württemberg, Germany
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02 Jul 2016 16:13

Kobra2112 wrote:Yo you need to fix your tags mate. Should be <a href=...></a> and then <a href=...(.jpg for the image)></a> Or if you want a clickable URL since this board uses BBCode, you can just do which is much easier
Thank you :mrgreen:
Developer for Germany and France
Regional Coordinator for the Central Region

RvdG94
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Joined: 17 Sep 2013 15:05
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11 Jul 2016 19:16

Was just watching Squirrels preview of 2.1 at junction Speyer. Traveling to and from Austria from the south of Netherlands, we have crossed this junction countless times. And just like the entire ARP it looks spot on! Just one thing I missed at Speyer was the Hockenheimring, which can be directly seen on your right when traveling north. I assume it doesn't fit, or the model is way too complicated to integrate. But I just had to say it ;)

But for the rest it is really neat and spot on and I would like to compliment the team behind this project for the effort and detail they bring to the game!

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Noah_Lukas
Posts: 2680
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Location: Karlsruhe, Baden-Württemberg, Germany
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12 Jul 2016 19:59

RvdG94 wrote:Was just watching Squirrels preview of 2.1 at junction Speyer. Traveling to and from Austria from the south of Netherlands, we have crossed this junction countless times. And just like the entire ARP it looks spot on! Just one thing I missed at Speyer was the Hockenheimring, which can be directly seen on your right when traveling north. I assume it doesn't fit, or the model is way too complicated to integrate. But I just had to say it ;)

But for the rest it is really neat and spot on and I would like to compliment the team behind this project for the effort and detail they bring to the game!
I can only agree this ;)
Developer for Germany and France
Regional Coordinator for the Central Region

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FH-Fahrer
Developer
Posts: 229
Joined: 17 Oct 2013 13:16
Location: Dortmund, North Rhine-Westphalia, Germany

14 Jul 2016 23:52

We picked up the development of Bremerhaven again, after it was halted for a few months. After talking with ZelvaCZ, I decided to pick up his work of the city of Bremerhaven and continue it, so it will appear in 2.1 ;)


Just outside of Bremerhaven:
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Zollgrenzbezirk (Port) Most of what you see here is Zelvas work:
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- FH-Fahrer
Developer of the
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Current developments:
  • Secret :P



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