Rebuilding Germany is by far the largest project ProMods have ever come across on, and i am amazed by what the entire team that have been working here have done. ProMods Germany is one of my favourites
A complete rebuild of Germany is still a bit far away, and can't wait to see when it's all completed.
Germany Development
- Chris94_NOR
- Posts: 1524
- Joined: 31 Mar 2014 18:38
- Donation rank:
- Location: Bodø, Nordland, Norway
- Contact:
Developer of ScandinaviaMod ProMods map add-on
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)
ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799
- E18 Oslo-Kristiansand(Larvik, Porsgrunn, Skien, Arendal)
- E39 Kristiansand-Stavanger(Stavanger & Kristiansand rebuild)
- E6 Lillehammer-Otta(rebuild)
ScandinaviaMod:
https://promods.net/viewtopic.php?f=37&t=17799
- mads1153
- Moderator
- Posts: 2319
- Joined: 03 Jun 2015 19:33
- Donation rank:
- Location: Mandal, Agder
- Contact:
Looks better than before now, but hard to see difference at fuel station place. This one is not a old place because I know it was part of west part of Germany rebuild in Promods 2.0.
Anyway very good work, Leo2162
From Denmark to Germany border to Kiel and Lubeck getting me feel of old roads and places that should be rebuilded while it did really come from Scandinavia DLC.
Anyway very good work, Leo2162
From Denmark to Germany border to Kiel and Lubeck getting me feel of old roads and places that should be rebuilded while it did really come from Scandinavia DLC.
This mod is so awesome
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
-
- Posts: 95
- Joined: 30 Jun 2016 15:26
- Location: Luxembourg, Luxembourg ; Bonn, Germany
I think it would be better to build the A61 completly. Also there is the A1, which ends in the Eifel and starts about 30km more southern. It could be a direct connection from Saarbrücken to Cologne.
DH-Trans Luxembourg s.à.r.l - delievering goods everywhere in Europe
Headquarters: Luxembourg (L), Kaliningrad (RUS)
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- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
- Contact:
Looks too nice D
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
Hi there,
Nürnberg is pretty amazing, it´s my first visit there. I´m wondering if the new tram and train system will be used...tram and S-Bahn would be awesome
Best regards
Nürnberg is pretty amazing, it´s my first visit there. I´m wondering if the new tram and train system will be used...tram and S-Bahn would be awesome
Best regards
[email protected], 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4
No support via PM!
- realdeal350
- Developer
- Posts: 1746
- Joined: 09 Feb 2014 02:14
It would totally be awesome to implement the trams there but we'd need to make a lot of prefabs and road templates. One day we'll definitely include it though.
Spain developer
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
Canada developer
Regional Co-ordinator for the Roman region
Languages: English, italiano
- 34ilikepie
- Posts: 86
- Joined: 17 Oct 2016 02:15
- Donation rank:
- Location: TORONTO
But first finish Germany and the states that haven't been done yet and complete the ones that are still lacking then maybe trams will be added, hopefully.
- JohannesKauffmann
- Posts: 38
- Joined: 21 Aug 2016 08:56
Speaking of road templates, what exactly goes into creating new road templates? I recently got a grasp of prefab creation, but I'm a bit puzzled when it comes to road templates. Does it involve a 3D modeling program like Blender?realdeal350 wrote: ↑27 May 2017 10:39It would totally be awesome to implement the trams there but we'd need to make a lot of prefabs and road templates. One day we'll definitely include it though.
Yes, it does. Creating and editing them is done with Blender + Blender Tools.
Currently working on: various stuff
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Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek