Germany Development
Looks like the sign is a relict or more like a menorial of the good old default Germany times
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
- FH-Fahrer
- Developer
- Posts: 229
- Joined: 17 Oct 2013 13:16
- Location: Dortmund, North Rhine-Westphalia, Germany
This is an electronical sign which can be programmed to show warnings on a certain stretch of the highway, like traffic jams or road works. Unfortunately we would need a special sign model to show a text on it, like Ivan showed it in the Spain topic.KrysEmlyn wrote: When coming into Berlin from the northwest, I come across this white overhead sign before getting to the BAB10 ring: http://imgur.com/mbtxvOl. Are the panels in the sign supposed to be blank and what is this sign for (aside from realism )?
Real life:
- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
- Contact:
I would love to see Karlsruhe, but Mainz and Wiesbaden too
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
Yo you need to fix your tags mate. Should be <a href=...></a> and then <a href=...(.jpg for the image)></a> Or if you want a clickable URL since this board uses BBCode, you can just do which is much easier
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- Posts: 1
- Joined: 21 Nov 2014 16:24
Hello. Will be on the A45 Hanauer Kreuz and Langenselbolder Dreieck (A45 # A66) ?
- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
- Contact:
Thank you
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
Was just watching Squirrels preview of 2.1 at junction Speyer. Traveling to and from Austria from the south of Netherlands, we have crossed this junction countless times. And just like the entire ARP it looks spot on! Just one thing I missed at Speyer was the Hockenheimring, which can be directly seen on your right when traveling north. I assume it doesn't fit, or the model is way too complicated to integrate. But I just had to say it
But for the rest it is really neat and spot on and I would like to compliment the team behind this project for the effort and detail they bring to the game!
But for the rest it is really neat and spot on and I would like to compliment the team behind this project for the effort and detail they bring to the game!
- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
- Contact:
I can only agree thisRvdG94 wrote:Was just watching Squirrels preview of 2.1 at junction Speyer. Traveling to and from Austria from the south of Netherlands, we have crossed this junction countless times. And just like the entire ARP it looks spot on! Just one thing I missed at Speyer was the Hockenheimring, which can be directly seen on your right when traveling north. I assume it doesn't fit, or the model is way too complicated to integrate. But I just had to say it
But for the rest it is really neat and spot on and I would like to compliment the team behind this project for the effort and detail they bring to the game!
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
- FH-Fahrer
- Developer
- Posts: 229
- Joined: 17 Oct 2013 13:16
- Location: Dortmund, North Rhine-Westphalia, Germany
We picked up the development of Bremerhaven again, after it was halted for a few months. After talking with ZelvaCZ, I decided to pick up his work of the city of Bremerhaven and continue it, so it will appear in 2.1
Just outside of Bremerhaven:
Zollgrenzbezirk (Port) Most of what you see here is Zelvas work:
- FH-Fahrer
Just outside of Bremerhaven:
Zollgrenzbezirk (Port) Most of what you see here is Zelvas work:
- FH-Fahrer