Benelux Development

Here we will update you with the latest progress.
Rigelmeister
Posts: 85
Joined: 20 Nov 2014 09:00
Location: Lviv, Ukraine

23 Jun 2015 17:09

Gotta agree with La_FuAzz here. I don't understand when people go mad over some requests or ideas. We are here in forums only to follow and talk about the project, right? So why not exchange ideas and talk about what's right or wrong? I've literally seen NOBODY unhappy with the work ProMods is doing. We, as the community, appreciate them. Some people, through donations, support the team even financially. I don't see why this should mean that we can't say anything about the job they are doing.

Sure, they can say, "F*ck you all, we give up. Now go somewhere else for mods!" but I assure you that they won't. As you people have already seen here, some people come up with ideas and developers share their opinions about them; that's just discussion, not a quarrel so I think there's nothing wrong with those suggestions and such. I REALLY love and care a lot about ProMods. I tried promoting the work of those guys in every platform I could do, simply because I believe their work is amazing and worthy of glorifying. But they are not "gods" or whatsoever, of course we can ask them about some ideas or give feedback.

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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

23 Jun 2015 17:27

Gentlemen, calm down! Aren't we over-reacting a bit? The part of the map we are talking about it not one of our top priorities and it will not be worked on for quite a while.

Please, keep calm and move on...
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.

Alekee1999
Posts: 12
Joined: 25 Dec 2013 15:26
Donation rank:

23 Jun 2015 20:01

I'm sorry. I lost my temper a bit. Suggestions are indeed suggestions and they have to be here. I was way too hard here. [/end]

Great job btw.
Greetings from Alex :D

Driver058
Posts: 4
Joined: 28 Mar 2014 14:31
Donation rank:
Location: Leeuwarden

23 Jun 2015 22:29

at least I got an answer, thanks for that! :)

NL was very bad presented by SCS, but luckily you guys are making up for it!

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Nico
Founder
Posts: 3534
Joined: 01 Aug 2013 09:40
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Location: Apeldoorn, Gelderland

24 Jun 2015 08:20

yeah I was always a bit dissapointed with how NL is in the game.

And believe me, if the scale would have been better we would have done a lot of things in the NL. We got about 101 ideas and we can fit about 5 of them :p
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Main Developer of ProMods and Moderator.

JV8
Posts: 22
Joined: 16 Dec 2014 11:57
Location: Near Oss

24 Jun 2015 18:23

Nice work on ewijk, looks just real, I drive there every day!
is valburg(a50-a15) also coming in the map?

illuminatikiwi
Posts: 54
Joined: 26 Nov 2014 19:13
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26 Jun 2015 11:00

Have you already made a design of new highway overhead signs or will you use original ones?

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mbman212
Posts: 3356
Joined: 15 Aug 2014 09:15
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Location: Tampere, Finland
Contact:

26 Jun 2015 11:39

New signs are already made, there is a news about that on ProMods' blog.
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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

26 Jun 2015 11:48

illuminatikiwi wrote:Have you already made a design of new highway overhead signs or will you use original ones?
You mean these?
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These are using the new system already and will be spread all over the map. We are however going to mix signs of the new design (NBA) with the old designs (OldSchool). The panels in the picture above use the OldSchool system, which can be recognised by the arrows pointing downwards. NBA-signs have arrows pointing up, which leads to whole different layouts and they also use symbols for exit numbers and interchanges.
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.

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Thibkill22
Posts: 37
Joined: 11 Nov 2013 14:31
Location: Brussels

26 Jun 2015 12:20

Yeah ! And any news for Belgium ?



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