Development on version 1.x (France edition)

Here we will update you with the latest progress.
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RoadRageDude
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11 Nov 2013 16:45

Here are the city maps so far for the France ProMod:
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Nico
Founder
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Location: Apeldoorn, Gelderland

11 Nov 2013 16:53

Not sure why you post this here. Kutchek posted it on the scs forum and I think he is the one who should keep this topic up to date and to his wishes.
Am I developing at the moment?
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STDS, ETS2, ATS Beta Tester
Main Developer of ProMods and Moderator.

saldas
Posts: 25
Joined: 29 Oct 2013 08:39
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11 Nov 2013 21:06

Kutchek>>> Great job mate. Rest area looks fantastic. Cant wait to go there to have a nap. Lovely entrance/exit roads. Nice bridge. Very well done.

Slatkus
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12 Nov 2013 11:57

Very nice rest area Kutchek. Can't wait to park my truck there. If it would be my will all the rest places would look like this one.

yozza
Posts: 39
Joined: 08 Aug 2013 11:00
Location: Runcorn, Cheshire United Kingdom

12 Nov 2013 23:47

Excellent work Kutchek. Keep up the excellent work

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KubaJAM
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Location: Lancashire, United Kingdom

13 Nov 2013 21:35

That rest area is actually looking amazing, :shock: never thought I would be lost for words over a truck parking area

Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible :lol: but this is a challenge I would like to undertake.
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M.G.M.
Posts: 364
Joined: 19 Sep 2013 00:29

13 Nov 2013 22:44

I already have a favorite truckstop in Scandinavia - the one with mooses and bears arround it. This will be my second one I believe.
Two things about ETS2 I hate - you can never hit F10 or the brakes fast enough.

Kutchek
Posts: 346
Joined: 01 Aug 2013 22:35
Location: Finistère, Bretagne, France

14 Nov 2013 01:04

uk_daf_fan wrote:That rest area is actually looking amazing, :shock: never thought I would be lost for words over a truck parking area

Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible :lol: but this is a challenge I would like to undertake.
Yes the AI go around the rest area. Also I think the road is very narrow and will be a challenge for the player if he does not want his trailer stuck between the barrier and the walls. The area is being tested by CorsicaTruck :mrgreen:

godzyla
Posts: 18
Joined: 21 Aug 2013 08:53
Location: Toulouse

15 Nov 2013 14:29

Kutchek wrote:
uk_daf_fan wrote:That rest area is actually looking amazing, :shock: never thought I would be lost for words over a truck parking area

Quick question; Have you put AI onto that sliproad? If you have that could lead to interesting traffic problems when trying to rest as quick as possible :lol: but this is a challenge I would like to undertake.
Yes the AI go around the rest area. Also I think the road is very narrow and will be a challenge for the player if he does not want his trailer stuck between the barrier and the walls. The area is being tested by CorsicaTruck :mrgreen:
Nice work dude, keep going.

Kutchek
Posts: 346
Joined: 01 Aug 2013 22:35
Location: Finistère, Bretagne, France

20 Nov 2013 20:45

I'm working in Nantes, Bretagne's largest city (west country of France). Even though this city belongs to another community (Loire Atlantique), is historically a city of Bretagne. Moreover, recently, the municipality adopted the dual signaling and french / Breizh (language of Bretagne)
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