Assets & General Improvements

Here we will update you with the latest progress.
Koti
Posts: 3
Joined: 15 Jun 2016 22:33

17 Jan 2017 14:11

It's indeed a custom font based on Helvetica Narrow.
Just like one of the three approved fonts for French plates have similarities with DIN 1451 Mittelschrift.

kReX
Posts: 241
Joined: 16 Dec 2014 21:38

17 Jan 2017 19:49

Helvetica would be just fine for Slovenian plates, because the font which is being used now, is nowhere near the real one.
SLOVENIJA

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ScuL
Founder
Posts: 10585
Joined: 31 Jul 2013 23:51
Location: Auckland, New Zealand

19 Jan 2017 05:29

I used a Helvetica variation (the closest I could find) to make the current plates, but as long as the font isn't public it's hard to create it.
I am Image Dutch living in Image New Zealand and I speak Image EN Image DE Image SE Image FR
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tkk7406
Add-on Developer
Posts: 2716
Joined: 07 Apr 2014 15:02
Location: Singapore

19 Jan 2017 10:46

I believe ScuL is making a mistake here. The Helvetica font is public, even though it wasn't easy to find. I did find it though and shall start working on it after I finish tweaking the defs for other countries. You can expect to see my number plate tweaks as well as Vladzz-G's in the next release.
Cheers,
tkk7406, an Image, Image, Image who beta-tests, moderates and develops at Promods

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grega
Posts: 747
Joined: 03 Jul 2014 17:48
Location: Koper, Primorska region

19 Jan 2017 12:15

Here is the example how it should be looking like:

Image

And this is what we've got in the game (btw. picture is from Project Balkans, with a bit improved coat of arms pictures) :

Image

Lacking thickness is main problem. Our team of PB experimented a bit and thickness of slovakian font was almost perfect.
Follow our Project Balkans news on FB page https://www.facebook.com/ets2balkans
Check my brand new serie on Youtube: https://www.youtube.com/watch?v=Ji5FdxHhEIA&t=584s

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
Donation rank:
Location: Belgrade, Serbia

27 Jan 2017 14:26

Is there plans for making 3-lane streets and crossroads? Game really miss them.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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brainiac
Posts: 1766
Joined: 09 Oct 2015 20:40
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Location: Belgrade, Serbia

28 Jan 2017 21:50

Land-2 crossroad prefabs, with lane for left turn have problem: If access has left lane, AI use only it and only turn left. Is there any fix?
If no, 2-3 weeks later I will start editing prefabs, mostly for changing semaphore profiles and can someone help me how to fix this problem?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)

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BrunoAlexLUX
Posts: 141
Joined: 15 Aug 2013 17:23

29 Jan 2017 17:59

Is it true that the ferry Esbjerg(DK) to Hull(GB) doesn't exist anymore? If it's true, will you delete it or just leave it like that?
Image
Image

Andy_GTI
Posts: 264
Joined: 13 Aug 2013 09:05
Donation rank:
Location: North East

29 Jan 2017 18:46

This is true, however there is a daily freight service to immingham on the other side of the Humber, so I just treat it as that crossing now.

Gazer75
Posts: 173
Joined: 01 Aug 2013 20:19
Donation rank:

12 Feb 2017 04:43

MandelSoft wrote:Some people were complaining about tunnel lights not being mounted at the correct location in Scandinavia; the lights were placed on the side instead of the roof. Well, I remodeled some tunnel models so we have lights on the roof now for over 90% of the tunnels:

I believe one person in particular will be happy about this... ;)
:shock: I haven't been following Promods for months so didn't see this until now. And you even posted it on my birthday! :)

Those lights bring tears to my eyes MandelSoft :D

Kind of left ETS2 and Promods for a while hoping something new and exciting would happen in Norway at some point.
And from what I can tell now it looks like there is a lot happening.



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