It's indeed a custom font based on Helvetica Narrow.
Just like one of the three approved fonts for French plates have similarities with DIN 1451 Mittelschrift.
Assets & General Improvements
I believe ScuL is making a mistake here. The Helvetica font is public, even though it wasn't easy to find. I did find it though and shall start working on it after I finish tweaking the defs for other countries. You can expect to see my number plate tweaks as well as Vladzz-G's in the next release.
Cheers,
tkk7406, an , , who beta-tests, moderates and develops at Promods
tkk7406, an , , who beta-tests, moderates and develops at Promods
Here is the example how it should be looking like:
And this is what we've got in the game (btw. picture is from Project Balkans, with a bit improved coat of arms pictures) :
Lacking thickness is main problem. Our team of PB experimented a bit and thickness of slovakian font was almost perfect.
And this is what we've got in the game (btw. picture is from Project Balkans, with a bit improved coat of arms pictures) :
Lacking thickness is main problem. Our team of PB experimented a bit and thickness of slovakian font was almost perfect.
Follow our Project Balkans news on FB page https://www.facebook.com/ets2balkans
Check my brand new serie on Youtube: https://www.youtube.com/watch?v=Ji5FdxHhEIA&t=584s
Check my brand new serie on Youtube: https://www.youtube.com/watch?v=Ji5FdxHhEIA&t=584s
Is there plans for making 3-lane streets and crossroads? Game really miss them.
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
Land-2 crossroad prefabs, with lane for left turn have problem: If access has left lane, AI use only it and only turn left. Is there any fix?
If no, 2-3 weeks later I will start editing prefabs, mostly for changing semaphore profiles and can someone help me how to fix this problem?
If no, 2-3 weeks later I will start editing prefabs, mostly for changing semaphore profiles and can someone help me how to fix this problem?
Working on San Diego map, 2:5 scale: www.promods.net/viewtopic.php?f=48&t=25293
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
I NEED HELP for:
- landscape
- details
- signage and
- company advisors (which companies to put where)
- BrunoAlexLUX
- Posts: 141
- Joined: 15 Aug 2013 17:23
I haven't been following Promods for months so didn't see this until now. And you even posted it on my birthday!MandelSoft wrote:Some people were complaining about tunnel lights not being mounted at the correct location in Scandinavia; the lights were placed on the side instead of the roof. Well, I remodeled some tunnel models so we have lights on the roof now for over 90% of the tunnels:
I believe one person in particular will be happy about this...
Those lights bring tears to my eyes MandelSoft
Kind of left ETS2 and Promods for a while hoping something new and exciting would happen in Norway at some point.
And from what I can tell now it looks like there is a lot happening.