Like I said: 'Some examples'
Assets & General Improvements
- Elitesquad Modz
- Modeller
- Posts: 62
- Joined: 03 Oct 2015 22:18
- Location: The Netherlands
- Contact:
- Elitesquad Modz
- Modeller
- Posts: 62
- Joined: 03 Oct 2015 22:18
- Location: The Netherlands
- Contact:
- Noah_Lukas
- Posts: 2680
- Joined: 02 Aug 2015 11:46
- Location: Karlsruhe, Baden-Württemberg, Germany
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Aahhhh this is some nice beautyyy thanks
Developer for Germany and France
Regional Coordinator for the Central Region
Regional Coordinator for the Central Region
- marknemensis
- Posts: 98
- Joined: 14 Jan 2014 19:15
- Location: Kemi, Finland
- Contact:
Just awesome!
Over 2000 hours with ETS2 and Promods!
- Tremonia1974
- Posts: 86
- Joined: 21 Dec 2014 17:16
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is it possible to make more german road signs`? here is a list of all german road signs. i mean for the realism of promods it would be perfect
http://www.heiko-fahrschule.de/hkf/imag ... eichen.pdf
http://www.heiko-fahrschule.de/hkf/imag ... eichen.pdf
CEO of K&W Transportlogistik v.GmbH
- JohannesKauffmann
- Posts: 38
- Joined: 21 Aug 2016 08:56
So today I stumbled, to my surprise, upon a NS E186 001 and I have to say, it looks great.
I did notice, however, that there's one large NS logo present on the side, whereas in reality, there are 2 smaller ones on both sides.
See https://www.railcolor.net/index.php?nav ... n=portrait
I also spotted an EuroCargoRail E186 180-6. The poor loc, however, seems to have all four of it's pantographs missing
It seems like the 25kV AC has gained the ability to travel through thin air
See https://www.railcolor.net/index.php?nav ... n=portrait
I did notice, however, that there's one large NS logo present on the side, whereas in reality, there are 2 smaller ones on both sides.
See https://www.railcolor.net/index.php?nav ... n=portrait
I also spotted an EuroCargoRail E186 180-6. The poor loc, however, seems to have all four of it's pantographs missing
It seems like the 25kV AC has gained the ability to travel through thin air
See https://www.railcolor.net/index.php?nav ... n=portrait
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- Posts: 83
- Joined: 06 Nov 2017 14:18
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- Contact:
Assets i think that should be:
Colored cranes. Once saw one is spain, it is unrealistic to have yellow cranes in every single cobstruction site in europe.
Costum gas stations. With for example the italian DLC gas stations used in moldova rebuilding and few others like the eco one, i think there should be more costum gas stations, maybe few like 2 or 3 more to create a combinations.
Colored cranes. Once saw one is spain, it is unrealistic to have yellow cranes in every single cobstruction site in europe.
Costum gas stations. With for example the italian DLC gas stations used in moldova rebuilding and few others like the eco one, i think there should be more costum gas stations, maybe few like 2 or 3 more to create a combinations.
Hi, I suggest you add the model names on your vehicles (e.g for Mercedes-Benz E200, C180 on the rear left hand side, Kompressor/9G-Tronic on the right), if it's possible. Likewise for other vehicles.
I looked at some of the images above, there doesn't seem to be any of them.
Other than that, your works are fantastic!
One question. Are you planning to add more buses and trucks in traffic?
I looked at some of the images above, there doesn't seem to be any of them.
Other than that, your works are fantastic!
One question. Are you planning to add more buses and trucks in traffic?
The new SCS petrol stations are designed very differently to the older ones. They require a completely different skillset to reskin them for other companies. The old ones we just change the texture and make a new look. The new ones require making many model changes (basically creating an entire copy of the prefab and modifying it from there) since they store less information about how they look in the texture itself.
We investigated updating the AI. Adding our own versions means we need to update them ourselves any time SCS makes a change to them. Considering we don't have enough modellers as it is, and the ones we do have wear many hats, we considered this to be too much overhead to make the changes worth it.
We investigated updating the AI. Adding our own versions means we need to update them ourselves any time SCS makes a change to them. Considering we don't have enough modellers as it is, and the ones we do have wear many hats, we considered this to be too much overhead to make the changes worth it.
Curry?! My manual doesn't have any data on curry... What's the meaning of this...?!
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