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Re: Development on version 2.x (Assets & General Improvements)

Posted: 07 Jan 2018 21:40
by Elitesquad Modz
Noah_Lukas wrote:
07 Jan 2018 19:01
Well I remember there was a C-Class as well in the game :D
Like I said: 'Some examples'
Image

Re: Development on version 2.x (Assets & General Improvements)

Posted: 07 Jan 2018 21:41
by Elitesquad Modz
Qixiwi wrote:
07 Jan 2018 16:57
And will also the vehicles from Special Transport DLC have real logos?
Yes

Re: Development on version 2.x (Assets & General Improvements)

Posted: 07 Jan 2018 21:43
by Noah_Lukas
Aahhhh this is some nice beautyyy thanks :D

Re: Development on version 2.x (Assets & General Improvements)

Posted: 08 Jan 2018 10:29
by marknemensis
Just awesome! :)

Re: Development on version 2.x (Assets & General Improvements)

Posted: 08 Jan 2018 10:30
by mateush05
Nice C-class ;)

Re: Development on version 2.x (Assets & General Improvements)

Posted: 09 Mar 2018 15:05
by Tremonia1974
is it possible to make more german road signs`? here is a list of all german road signs. i mean for the realism of promods it would be perfect :P
http://www.heiko-fahrschule.de/hkf/imag ... eichen.pdf

Re: Development on version 2.x (Assets & General Improvements)

Posted: 25 Apr 2018 21:05
by JohannesKauffmann
So today I stumbled, to my surprise, upon a NS E186 001 and I have to say, it looks great.
I did notice, however, that there's one large NS logo present on the side, whereas in reality, there are 2 smaller ones on both sides.
See https://www.railcolor.net/index.php?nav ... n=portrait

I also spotted an EuroCargoRail E186 180-6. The poor loc, however, seems to have all four of it's pantographs missing :shock:
It seems like the 25kV AC has gained the ability to travel through thin air :o
See https://www.railcolor.net/index.php?nav ... n=portrait

Re: Development on version 2.x (Assets & General Improvements)

Posted: 15 Aug 2018 22:45
by ArikTheBuilder
Assets i think that should be:
Colored cranes. Once saw one is spain, it is unrealistic to have yellow cranes in every single cobstruction site in europe.
Costum gas stations. With for example the italian DLC gas stations used in moldova rebuilding and few others like the eco one, i think there should be more costum gas stations, maybe few like 2 or 3 more to create a combinations.

Re: Development on version 2.x (Assets & General Improvements)

Posted: 16 Aug 2018 03:37
by Hari144D
Hi, I suggest you add the model names on your vehicles (e.g for Mercedes-Benz E200, C180 on the rear left hand side, Kompressor/9G-Tronic on the right), if it's possible. Likewise for other vehicles.
I looked at some of the images above, there doesn't seem to be any of them.
Other than that, your works are fantastic!
One question. Are you planning to add more buses and trucks in traffic?

Re: Development on version 2.x (Assets & General Improvements)

Posted: 16 Aug 2018 08:06
by jdenm8
The new SCS petrol stations are designed very differently to the older ones. They require a completely different skillset to reskin them for other companies. The old ones we just change the texture and make a new look. The new ones require making many model changes (basically creating an entire copy of the prefab and modifying it from there) since they store less information about how they look in the texture itself.

We investigated updating the AI. Adding our own versions means we need to update them ourselves any time SCS makes a change to them. Considering we don't have enough modellers as it is, and the ones we do have wear many hats, we considered this to be too much overhead to make the changes worth it.