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Re: Development on version 2.x (Assets & General Improvements)

Posted: 31 Mar 2019 20:41
by BrocalyP
Would it be possible to add markings like this to Estonia? I believe Lithuania uses similar ones as well.
marking.PNG
marking.PNG (75.2 KiB) Viewed 4302 times

Re: Development on version 2.x (Assets & General Improvements)

Posted: 20 Apr 2019 16:11
by id777
Very good work with signs, Voytek. As I understand these signs are included in 2.40 ?

Re: Development on version 2.x (Assets & General Improvements)

Posted: 20 Apr 2019 16:38
by Vøytek
Some of them are placed already, we were consistently replacing old signs in past months.
But few of them are brand new for 2.40, with unique designs from real life cases, so they only fit in one, real location.

I made several signs for a roundabout south of Suwałki, one of them is rather weird and looks like this:
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https://www.google.pl/maps/@54.0404451, ... 312!8i6656

Also, elot placed a lot of new navigation / distance signs around this whole Augustów and Suwałki area, as we have access to new SV photos.

So even though this area exists in our map for a long time, we still improve it with new signage that adds immersion ;)

Re: Development on version 2.x (Assets & General Improvements)

Posted: 20 Apr 2019 18:25
by TheNuvolari
When you think Promods can't get even more realistic... :shock:

Re: Development on version 2.x (Assets & General Improvements)

Posted: 20 Apr 2019 21:26
by id777
I like your work in Poland :)

Re: Development on version 2.x (Assets & General Improvements)

Posted: 15 Nov 2019 02:43
by WolfGuy100
I apologizes for bumping this VERY old thread but I have a question. Did someone updated an assets or two in 2.42? Because the street lamps flares look very updated and I wasn't sure if I am the only one. The street lamps flare doesn't look like 8-bits and is very smooth.

Re: Development on version 2.x (Assets & General Improvements)

Posted: 11 Apr 2020 13:45
by gibanica
I really appreciate your effort guys, but why promods continue insisting politic of SCS to see some sightseen objects, making real sega arcade game out of ETS2?
I often see this kind of things..If you cant see an object from the highway, just dont put it in the map.
No matters the scale of 1:19, I wont pass beside some recognizable object, so it really no need to be placed.
most of spediting companies are around the cities, so no way I can see this tower around munich for exp.


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Re: Development on version 2.x (Assets & General Improvements)

Posted: 11 Apr 2020 13:53
by Vøytek
It's impossible to "hide" those buildings. Look at the roads in game - when you drive into the city from this interchange, do you want those other buildings to suddenly appear in front of the player? How do you want to "cover" them without removing them from their correct spots? Scale puts all buildings closer together and there's nothing we can do about that.

Re: Development on version 2.x (Assets & General Improvements)

Posted: 11 Apr 2020 21:27
by IvanKuz
But big objects often actually do just suddenly appear out of nowhere, it's just that usually it happens when the player's view of them is obstructed by trees/walls/etc., or with an overpass/tunnel, so that it is hard to notice. So it seems to be possible to hide the TV tower from this intersection, since the player can't drive from the intersection to where the tower is located without breaking the line of sight.

Not sure if anything can be done about the building on the left, though. Maybe unless someone can implement that trick in ATS where large buildings would grow in size as the player gets closer towards them?

Re: Development on version 2.x (Assets & General Improvements)

Posted: 12 Apr 2020 01:16
by gibanica
I would remove those objects.
simple as that.
No chance to see sights from industrial zones in real life.
I talk about complete promods map, not just Munich.