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Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 00:48
by Davyddin
Merged in later similar report.

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 01:32
by mark170981
Have tried running ETS2 1.33 with promods 2.32 in a new profile with just promods enabled and the same thing happens again with the black buildings and road signs in london see image for more inc coordinates .
mod2.jpg
mod2.jpg (204.32 KiB) Viewed 965 times

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 01:56
by ScuL
All these errors appear by running the game in OpenGL. If you are on Windows, please use DirectX instead.
If you are on MacOS / Linux, we can't help sadly.. but we will try to find out why this is happening.

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 01:59
by mark170981
I thought the steam version of ets loaded in direct X by default ?

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 02:03
by ScuL
It should do, but it doesn't hurt checking..

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 03:22
by mark170981
Have now tested with DirectX 64bit and now confirm that solved the issue with black buildings and roads . So can mark this as Resolved.

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 11:02
by Startape
I'm on Apple !
What can I do ?

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 12:38
by Trucker2223
nothing, those models have to be fixed in a future Update by the developer. This seems to be an OpenGL only Problem.

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 14:15
by Startape
FR:
Comme d'hab ceux qui sont sur Mac sont les plus abandonnés .............

EN:
As usual those who are on Mac are the most abandoned .............

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 30 Nov 2018 15:28
by Vøytek
Time to change the system then? ;)

We don't test our map in OpenGL mode, because it causes visual issues and may be unstable - so there's no point to do it. Besides, imagine driving the same road in both DirectX and OpenGL - nobody has time for it... Only a tiny bit of our players use OpenGL and it's not a recommended method to run this game. OpenGL was always "behind" in my experience, no matter what game.

We're just a modding group, not programmers, so we can only try to fix such issues after players report them (hopefully it's something we can fix, we have limited possibilites).