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Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 02 Dec 2018 21:08
by Trucker2223
Well, I don't see any reports about this on the SCS Forum, so I think in the base game without Mods, there's no such problem. It also depends, if it's Assets from the ProMods Mod, then the ProMods Developers have to fix it, if it's SCS Assets, then SCS has to fix it.

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 03 Dec 2018 01:54
by ScuL
unknown78 wrote:
02 Dec 2018 21:04

It seems like the opengl and the dx renderer render some cases different
That is indeed the root of the problem, and because we produce new assets and only test them on DirectX, sometimes a mistake can occur which cripples openGL
So we need to test what is causing this black item problem and then revise the asset..

Promods 1.33 With Black Textures

Posted: 03 Dec 2018 16:46
by Freggs
[merged post]
So i just recently updated ProMods from 2.31 (for ETS2 1.32) to 2.32 (for ETS2 1.33) and the game plays completely fine for the exception of some unsettling things that reminded me of the OpenGL situation present in older versions of ProMods (the vehicles and trailers parked in a black tray due to i think it was shadows going wack).

Example images:
Image
Image
Image
Image
Image
Here is that "parked in black tray" issue i mentioned: https://forum.scssoft.com/viewtopic.php?f=220&t=226688. I do have to say that i haven't encountered this particular bug since updating to ETS2 1.32 and PM 2.31, so i guess it's been ironed out.

Re: Promods 1.33 With Black Textures

Posted: 03 Dec 2018 16:53
by Rudi Raser
have a look into this thread.
viewtopic.php?f=29&t=27120&p=246183#p246183

Re: Promods 1.33 With Black Textures

Posted: 03 Dec 2018 17:33
by Freggs
Cheers Rudi ! I clearly missed this topic. I guess it's time to hunker down and be patient :D
Best of luck to the ProMods team having to constantly deal with these such fiddly things!
(EDIT: Thanks for merge !)

Re: Promods 1.33 With Black Textures

Posted: 04 Dec 2018 23:57
by Startape
Many of us have this problem that apparently only affects players playing on Apple ..............

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 05 Dec 2018 11:19
by Davyddin
No, it affects people using OpenGL.

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 05 Dec 2018 15:23
by Startape
Ok and we have an estimate of how long it will take before having a corrected version ?

Re: [2.32] Black buildings and signs, Porthmadog and parts of London

Posted: 05 Dec 2018 15:41
by Vøytek
No, because it's unknown why it's suddenly an issue.

About OpenGL problem with black things

Posted: 08 Dec 2018 20:22
by Startape
Hi,

They are news about this problem with OpenGL ?

Thank you