Re: About OpenGL problem with black things
Posted: 08 Dec 2018 20:24
no.
If there would be any, we would've mentioned it in the other thread.
If there would be any, we would've mentioned it in the other thread.
Game modifications done right
https://promods.net/
Thanks for the update.MandelSoft wrote: ↑12 Dec 2018 21:07A little update.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
Thank you so much for this good news and really good luck !MandelSoft wrote: ↑12 Dec 2018 21:07A little update.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.
Well done, thanks for fixing itMandelSoft wrote: ↑12 Dec 2018 21:07A little update.
The good news is that we've found the root of the problem and a way to solve it; apparently, all black objects are using a DDS-texture that is slightly not in the correct format. Fortunately, we can fix that with a batch tool, so that's not too much effort, just a lot of patience while the batch tool does its work.
The bad news is that we are talking about 14 000 texture files, totalling a whopping 4.5 GB (uncompressed). This is not easy to redistribute to our users, since the package is so big. But we can at least promise that at the next release of ProMods, this won't be a problem anymore.