game crasht here

This is where topics get moved that aren't caused by bugs in our mod
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eurotruck
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Joined: 30 Aug 2013 14:06
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29 Mar 2014 09:45

http://imgur.com/EPoteZg






me game are crashing on this point from burg a. fehmarn if i want take the ferry

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Nico
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31 Mar 2014 15:28

Please read this first so we can help you, Thanks! http://promods.net/viewtopic.php?f=5&t=939
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eurotruck
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01 Apr 2014 18:13

Code: Select all

00:00:00.000 : [sys] running on x86 / Windows 7 x64 (version 6.1) / Service Pack 1
00:00:00.000 : [sys] DirectX version : 4.09.00.0904
00:00:00.000 : [sys] Command line:  C:\Program Files (x86)\Euro Truck Simulator 2\bin\win_x86\eurotrucks2.exe
00:00:00.000 : [cpu] CPU0: GenuineIntel [Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz] with 4 cores (8 threads) at ~3497MHz.
00:00:00.000 : [sys] using 3 worker thread(s)
00:00:00.000 : [sys] using QPC / TSC invariant timer, frequency 3416005Hz
00:00:00.000 : [mem] physical total: 8130M
00:00:00.000 : [mem] physical avail: 6643M
00:00:00.000 : [mem] virtual total: 4095M
00:00:00.000 : [mem] virtual avail: 4015M
00:00:00.000 : [mem] Trying to allocate memory pool (409600K)
00:00:00.001 : [mem] Allocated 5 temporary loading buffer(s)
00:00:00.009 : Disabling color wrap as both color strings are empty
00:00:00.110 : [hashfs] base.scs: Mounted and validated, 47764 entries (720200D506205404FB8361E9258210F965123EEDBD80D4D7C4CBA9E76270C45)
00:00:00.111 : [hashfs] core.scs: Mounted and validated, 3 entries (6BBE64745A8E4785DBD1D71FCC22832326B1846769601000BC06149F5D51B3B)
00:00:00.234 : [hashfs] def.scs: Mounted and validated, 4835 entries (C47D41F8CF0673DFCFE3C78889A786613C438FA37FD6CE2600A1838E4439F28)
00:00:00.287 : [hashfs] locale.scs: Mounted and validated, 133 entries (89F2F20A9DE9F85F7AFD0F916070D6F938DF040C9EF0DA94421632A3E17CDE9)
00:00:00.289 : [hashfs] base_cfg.scs: Mounted and validated, 2 entries (5AE928C0DFA84370A6EE121FCE977039DA522C52FE5E591FEEAF457C1D5D6E4)
00:00:00.289 : [ufs] Home directory: 'C:/Users/Eigenaar/Documents/Euro Truck Simulator 2'.
00:00:00.289 : exec /home/config.cfg
00:00:00.289 : [sys] Executing /home/config.cfg ...
00:00:00.289 : uset r_full_resolution_corrections "0"
00:00:00.290 : uset r_force_color_shadowmaps "0"
00:00:00.290 : uset g_hw_info "1"
00:00:00.290 : uset g_cargo_sort "0"
00:00:00.290 : uset g_tooltip_delay "0.4"
00:00:00.290 : uset g_global_force_load_selector "0"
00:00:00.290 : uset g_desktop_fadeout "60"
00:00:00.290 : uset r_wireframe "0"
00:00:00.290 : uset r_multimon_border_fov_right "0"
00:00:00.290 : uset r_multimon_border_fov_left "0"
00:00:00.290 : uset r_multimon_mode "0"
00:00:00.290 : uset r_segment_cache_static_buffers "1"
00:00:00.290 : uset r_segment_cache_behavior "3"
00:00:00.290 : uset r_use_depth_bounds "1"
00:00:00.290 : uset r_show_light_pixel_coverage "0"
00:00:00.290 : uset r_deferred_debug "0"
00:00:00.290 : uset r_mirror_scale_y "1.0"
00:00:00.290 : uset r_mirror_scale_x "1.0"
00:00:00.290 : uset r_scale_y "2"
00:00:00.290 : uset r_scale_x "2"
00:00:00.290 : uset r_normal_maps "1"
00:00:00.290 : uset r_sunshafts "1"
00:00:00.290 : uset r_color_saturation "1.0"
00:00:00.290 : uset r_color_yellow_blue "0.0"
00:00:00.290 : uset r_color_magenta_green "0.0"
00:00:00.290 : uset r_color_cyan_red "0.0"
00:00:00.290 : uset r_color_correction "1"
00:00:00.290 : uset r_dof_filter_size "0.5"
00:00:00.290 : uset r_dof_transition "400.0"
00:00:00.291 : uset r_dof_start "200.0"
00:00:00.291 : uset r_dof "1"
00:00:00.291 : uset r_mlaa_threshold "1.0"
00:00:00.291 : uset r_mlaa "1"
00:00:00.291 : uset r_hdr "1"
00:00:00.291 : uset r_fake_shadows "2"
00:00:00.291 : uset r_sun_shadow_texture_size "4096"
00:00:00.291 : uset r_sun_shadow_quality "4"
00:00:00.291 : uset r_mirror_view_distance "160"
00:00:00.291 : uset r_deferred_mirrors "1"
00:00:00.291 : uset r_deferred "1"
00:00:00.291 : uset r_nowmi "0"
00:00:00.291 : uset r_startup_progress "0"
00:00:00.291 : uset r_setup_done "1"
00:00:00.291 : uset r_gamma "1"
00:00:00.291 : uset r_manual_stereo_buffer_scale "1.0"
00:00:00.291 : uset r_manual_stereo_ui_fov_game "100"
00:00:00.291 : uset r_manual_stereo_ui_fov "80"
00:00:00.291 : uset r_manual_stereo_ui_dist_game "0.5"
00:00:00.291 : uset r_manual_stereo_ui_dist "0.8"
00:00:00.291 : uset r_manual_stereo_in_menu "1"
00:00:00.291 : uset r_nv_stereo_mode "2"
00:00:00.291 : uset r_no_frame_tracking "0"
00:00:00.291 : uset r_msaa "0"
00:00:00.291 : uset r_fullscreen "1"
00:00:00.291 : uset r_mode "1920x1080x32x0"
00:00:00.292 : uset r_path ""
00:00:00.292 : uset r_device "dx9"
00:00:00.292 : uset i_virtual_cursor_speed "500.0"
00:00:00.292 : uset g_trackir "1"
00:00:00.292 : uset g_pedestrian "1"
00:00:00.292 : uset g_light_span_factor "1"
00:00:00.292 : uset g_light_distance_factor "1"
00:00:00.292 : uset g_vehicle_flare_lights "1"
00:00:00.292 : uset g_auto_traffic_headlights "1"
00:00:00.292 : uset g_auto_traffic "1"
00:00:00.292 : uset g_kdop_preview "0"
00:00:00.292 : uset g_screenshot_on_bug "0"
00:00:00.292 : uset g_developer "0"
00:00:00.292 : uset g_wc_fps "0.0"
00:00:00.292 : uset g_wc_radius "-1.0"
00:00:00.292 : uset g_steam_screenshots "2"
00:00:00.292 : uset g_artist_id "0"
00:00:00.292 : uset g_flyspeed "100.0"
00:00:00.292 : uset g_news "1"
00:00:00.292 : uset g_colbox "0"
00:00:00.292 : uset g_radio_mode "2"
00:00:00.292 : uset g_ignore_low_fps "0"
00:00:00.292 : uset g_truck_light_quality "1"
00:00:00.292 : uset g_truck_light_specular "1"
00:00:00.292 : uset g_gfx_all_scales "0"
00:00:00.293 : uset g_gfx_advanced "1"
00:00:00.293 : uset g_gfx_quality "-1"
00:00:00.293 : uset g_menu_aa_limit "8"
00:00:00.293 : uset g_additional_water_fov "20.0f"
00:00:00.293 : uset g_rain_reflect_hookups "1"
00:00:00.293 : uset g_rain_reflect_actor "1"

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Nico
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Posts: 3534
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Location: Apeldoorn, Gelderland

01 Apr 2014 22:22

That doesn't look like a complete game log....

From this I can't see anything wrong.
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STDS, ETS2, ATS Beta Tester
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eurotruck
Posts: 57
Joined: 30 Aug 2013 14:06
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01 Apr 2014 22:40

Nico wrote:That doesn't look like a complete game log....

From this I can't see anything wrong.
Its the complete log. I check it Tomorrow if i Am on my pc

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Nico
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Location: Apeldoorn, Gelderland

01 Apr 2014 22:43

hmm it stops randomly without having loaded any mods...
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STDS, ETS2, ATS Beta Tester
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eurotruck
Posts: 57
Joined: 30 Aug 2013 14:06
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02 Apr 2014 09:28

i tried yesterday only promods it works, with a new profile the first cargo what you get if you started a new profile goes good then i take a cargo from amsterdam to norway and my ets crasht

eurotruck
Posts: 57
Joined: 30 Aug 2013 14:06
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02 Apr 2014 09:40

<WARNING> [di8] Input buffer overflow for device 'mouse' (error code: 0x1).
00:00:05.520 : <ERROR> [unit] The file '/profiles/5269636861726420282050726F6D6F64732029/profile.sii' does not contain serialised units - missing magic mark.
00:00:05.520 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/home/profiles/5269636861726420282050726F6D6F64732029/profile.sii)
00:00:05.520 : <ERROR> [fs] Failed to open file "/home/profiles/5269636861726420282050726F6D6F64732029/profile.bak.sii" in the read_only mode
00:00:05.520 : <ERROR> load_unit_tree() - Failed to open file (/home/profiles/5269636861726420282050726F6D6F64732029/profile.bak.sii)
00:00:06.743 : <ERROR> [unit] The file '/profiles/5269636861726420282050726F6D6F64732029/profile.sii' does not contain serialised units - missing magic mark.
00:00:06.743 : <ERROR> load_unit_tree() - Failed to load unit tree from file (/home/profiles/5269636861726420282050726F6D6F64732029/profile.sii)
00:00:06.743 : <ERROR> [fs] Failed to open file "/home/profiles/5269636861726420282050726F6D6F64732029/profile.bak.sii" in the read_only mode
00:00:06.744 : <ERROR> load_unit_tree() - Failed to open file (/home/profiles/5269636861726420282050726F6D6F64732029/profile.bak.sii)
This is a error that i get ( new profile again but by choosing a start point i click start and its crash )

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Nico
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Location: Apeldoorn, Gelderland

02 Apr 2014 09:52

well looks like your save game is corrupted.
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STDS, ETS2, ATS Beta Tester
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eurotruck
Posts: 57
Joined: 30 Aug 2013 14:06
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02 Apr 2014 10:00

i get this error : <ERROR> Game state load failed. Game state will be restored from the initial save and this Incompatible save game loaded. but dont know if that means something



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