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Cargo issues
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- superpepsi96
- Posts: 16
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- Location: Jyväskylä // SUOMI // FINLAND
English please...
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Using Google Translate I got the gist of it. I think superpepsi96 has the same problem that I have.
Some cargo routes are not being correctly generated. They behave as if the destination is right next to the start point. E.g. One of the routes on the screenshot shows that the route from Kuopio (Finland) to Akranes (Iceland) will pay 704 Euros with a profit per kilometer of 354 Euros. This is obviously incorrect as Iceland is more than 2 kilometers away from Finland. The payment is also much lower than it should be.
The other problem is that when these cargos are clicked, they show the start and the end points but they don't show the red route line on the map.
In ETS2 1.22, this problem occured mainly for Pila (Poland) and the new Spanish city (I forgot the name) but in ETS2 1.23 it occures much more regularly. So-far I've seen in for several destinations in Iceland, Poland and Switzerland.
Some cargo routes are not being correctly generated. They behave as if the destination is right next to the start point. E.g. One of the routes on the screenshot shows that the route from Kuopio (Finland) to Akranes (Iceland) will pay 704 Euros with a profit per kilometer of 354 Euros. This is obviously incorrect as Iceland is more than 2 kilometers away from Finland. The payment is also much lower than it should be.
The other problem is that when these cargos are clicked, they show the start and the end points but they don't show the red route line on the map.
In ETS2 1.22, this problem occured mainly for Pila (Poland) and the new Spanish city (I forgot the name) but in ETS2 1.23 it occures much more regularly. So-far I've seen in for several destinations in Iceland, Poland and Switzerland.
It's a known issue. It was reported many times and discussed already
Here for example: http://promods.net/viewtopic.php?f=20&t=11649
Here for example: http://promods.net/viewtopic.php?f=20&t=11649
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most cut trail / gps is in the prefab route (direction) his heals http://forum.scssoft.com/viewtopic.php? ... 10#p541569
- RootlessAgrarian
- Posts: 285
- Joined: 17 Jan 2016 03:28
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Related topic not important enough for its own thread: Are cargoes intended to be rational, i.e. realistic?
I have wondered sometimes. F'rexample I recently found myself transporting frozen fish *to* Iceland *from* Eastern Europe. Maybe I just don't understand enough about EU trade networks, but I'd have expected frozen fish to come from Iceland and go elsewhere. Or another time I was transporting brand new Scania trucks from Romania to Sweden (iirc) but reading up on Scania (Wikipedia) I didn't see a manufacturing plant in Romania. Not that it really matters just sometimes seems odd.
I have wondered sometimes. F'rexample I recently found myself transporting frozen fish *to* Iceland *from* Eastern Europe. Maybe I just don't understand enough about EU trade networks, but I'd have expected frozen fish to come from Iceland and go elsewhere. Or another time I was transporting brand new Scania trucks from Romania to Sweden (iirc) but reading up on Scania (Wikipedia) I didn't see a manufacturing plant in Romania. Not that it really matters just sometimes seems odd.
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The Beginner's Guide to SCS Mapping (WIP)
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Every company has some in/out cargo types assigned so maybe it was a company in Iceland that is a recipient of frozen fish That's how it works but I may be wrong
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You do get some pretty silly jobs, see this thread: http://www.promods.net/viewtopic.php?f=9&t=8070
I think it's nearly impossible/would require huge amounts of work to make there only be realistic deliveries.
I think it's nearly impossible/would require huge amounts of work to make there only be realistic deliveries.
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- RootlessAgrarian
- Posts: 285
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@adgjl well at least I see from that thread that I'm not the only one to notice / be amused... coals to Newcastle indeed!
in the real world there is also much apparent irrationality; I believe that one of the major cargoes across the border from US to Canada and from Canada to US is... apples.
in the real world there is also much apparent irrationality; I believe that one of the major cargoes across the border from US to Canada and from Canada to US is... apples.
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USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
I think one of those companies that wasn't working correctly was fixed . That prefab for Gospodarstwo was quite a funky mess, in game it shows many gaps and the shed you are to deliver it to was raised so high you might damage your truck or cargo. I think the only one prefab I see that needs to be looked at is the Trans-wood site in Irun, Spain that one spawns unconnected cargo as-well, though there is no visual problems with that prefab.Zniwek wrote:It's a known issue. It was reported many times and discussed already
Here for example: http://promods.net/viewtopic.php?f=20&t=11649
Transporting cyanide to a agro-vista farm is one of my strange cargo experiences, what could they be needing 25 tons of it for? new kind of pesticide?
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