(2.26) Crash on the highway near the Innsbruck

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mikolaj213
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Joined: 02 Jul 2014 19:42
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21 Feb 2018 09:28

Sorry to made a new topic but i couldn't found any solution. The problem is that the game crashes in the same place after the tunel near Innsbruck on the way from brener.
Here is my game log because, I've done everything what could help and I don't know what to do next.
https://pastebin.com/rR4ZVBXK

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Volleybal4life
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21 Feb 2018 10:12

Can you please try with only ProMods enabled?
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Josh0
Posts: 2965
Joined: 20 Dec 2015 02:10

21 Feb 2018 15:41

Also try using 64-bit mode of the game. I notice that your game is set for DirectX, but for some reason it is failing DirectX and switching to OpenGL instead:

Code: Select all

00:00:04.334 : Render device override: dx9
00:00:04.334 : [gfx] Selected rendering device: dx9
00:00:04.526 : [dx9] NVAPI initialized
00:00:04.526 : [dx9] Direct3D9Ex detected.
00:00:04.527 : [dx9] Number of adapters found: 1
00:00:04.587 : [dx9] Adapter #0: SoftTH v3.00 x86 alpha by born2beflyin / 2048 (2048) MB (nvldumd.dll, 23.21.13.9065, 20180103)
00:00:04.587 : [dx9] Using adapter #0.
00:00:04.590 : [dx9] Using SM3X rendering path
00:00:04.645 : [gfx] Trying to set 1920x1080 (windowed)
00:00:07.778 : <ERROR> [dx9] Failed to create D3D9 device!
00:00:07.778 : <ERROR> [gfx] Could not set requested windowed mode.
00:00:07.779 : [gfx] Selected rendering device: gl
00:00:07.779 : [dx9] NVAPI unloaded
00:00:07.807 : [disp] Adapter 0: NVIDIA GeForce GTX 970 on GDI backend
00:00:07.807 : [disp] Output 0 : \\.\DISPLAY1 - CRTC @ (0, 0, 1920, 1080)
...
00:00:08.045 : [gl] WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle 
00:00:08.047 : [gfx] Trying to set 1920x1080 (windowed)
00:00:08.060 : [gl] SetPixelFormat: OK (#12, color 32 bits, depth 24 bits).
00:00:08.061 : [gl] wglCreateContextAttribs: OK
00:00:08.063 : [gl] buffer_storage: yes
00:00:08.063 : [gl] debug: yes
00:00:08.064 : [gl] debug_label: no
00:00:08.064 : [gl] debug_marker: no
00:00:08.065 : [gl] framebuffer_multisample_coverage: yes
00:00:08.065 : [gl] multi_bind: yes
00:00:08.065 : [gl] multi_draw_indirect: yes
00:00:08.065 : [gl] draw_indirect: yes
00:00:08.066 : [gl] gpu_meminfo: yes
00:00:08.066 : [gl] depth_bounds_test: yes
00:00:08.067 : [gl] pack_invert: no
00:00:08.067 : [gl] Max anisotropy factor: 16.000000
00:00:08.067 : [gl] vertex_attrib_binding: no
00:00:08.067 : [gl] driver: GeForce GTX 970/PCIe/SSE2
00:00:08.067 : [gl] vendor: NVIDIA Corporation
00:00:08.067 : [gl] version: 3.3.0 NVIDIA 390.65
00:00:08.067 : [gl] Using GLSL rendering path
00:00:08.067 : [gl] Setting vsync period to 2 (requested 2)

mikolaj213
Posts: 3
Joined: 02 Jul 2014 19:42
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21 Feb 2018 16:49

There is no problem when only ProMods is enable. Is seems to show up again when I try to run ProMods with Poland Rebulding. Only solution which I see Is to use RusMap to have right Road Connections. I will try to download RusMap in the evening. Please not to dealte the topic in case I'll have some problems in future.

mikolaj213
Posts: 3
Joined: 02 Jul 2014 19:42
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21 Feb 2018 20:17

Allright, switching to x64 helped, and I hope thats the end of my problems, I figured out that i was using wrong ai trafic add on.
There was no need to run RusMap



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