ship boat changed when some garage mods

For problems that are not caused by ProMods
Theosz
Posts: 58
Joined: 21 Sep 2013 17:21

20 Jan 2016 20:21

Hi,

When I use mods for large garage the color white on ship/boat Polaris Lines are changed to purple.

example:

http://ets2.lt/en/big-garage-american-v ... r-all-dlc/
http://ets2.lt/en/hd-h-essers-new-expensive-garage/

game log and screenshot

https://www.dropbox.com/sh/v9qro5je7ogu ... eusea?dl=0

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Volleybal4life
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21 Jan 2016 09:07

Can you try with only ProMods enabled?

I think it's a problem of the other mods, not a ProMods issue.
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Theosz
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21 Jan 2016 21:33

There are two game.log.txt

it was tested using only promods too/also.

I don't know exactly who is affecting who, but I tested with two different authors

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Volleybal4life
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22 Jan 2016 07:28

Code: Select all

00:00:49.825 : [zipfs] Place - Large Garage H. Essers v1.0 by HomerS &Ciprriano.scs: read ok, 199 entries [0xd0ec446b]
That one is active in your 'Only ProMods' game.log. That's why I asked to try with ProMods only. ;)
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Theosz
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Joined: 21 Sep 2013 17:21

22 Jan 2016 19:36

oops. my mistake. I think I was clear on first post - using only promods the white color exists, i.e. ok. when I install some garage mod, by any author...

if many garage mods, from different authors, replace this color from white to purple, who is affecting who?

is promods using something from garage or reverse?

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Volleybal4life
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22 Jan 2016 19:59

ProMods without garage mods works fine.
Garage mods without ProMods works fine.
ProMods with garage mods give purple ships.
Garage mods with ProMods give purple ships.

It's not about who affects who, it's the combination.
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You get a game map! (ATS (WIP))

Theosz
Posts: 58
Joined: 21 Sep 2013 17:21

23 Jan 2016 19:19

OMG, digital mix of colours - Someone uses black, other uses white, so I have grey. bizarre :-)

Almost all my profiles have these garages (since several previous versions) and others over v1.22 don't got this issue.

so, can't you help fo find out the problem?

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Volleybal4life
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23 Jan 2016 22:06

Nope. It's just a fact you'll have to deal with. Some mods aren't 100% compatible with each other.
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Some say, I'm addicted to ETS2. But then I say. No, it's ProMods, it's a way of life.
No. 3 forum spammer!

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You get a game map! (ETS2 (WIP))
You get a game map! (ATS (WIP))

Theosz
Posts: 58
Joined: 21 Sep 2013 17:21

24 Jan 2016 01:09

ok.

now I'm afraid to report the multiple issues I have using Promods like

1) traffic missing/disapearing, traffic dead end. no, I don't use any traffic setting, jus Jazzycat;
2) GPS wrong and broken don't alow changing route;
3) textures blinking;
4) missing map parts while change the view on warehouse;
5) multiple messages on game.log.txt - prefabs conflict, missing routes, Unable to find route from, Input buffer overflow for device
6) freeze on exit game...
7) unreal different height of ground on entrance some places...
Last edited by Theosz on 02 Feb 2016 16:16, edited 1 time in total.

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Vøytek
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24 Jan 2016 14:21

"Input buffer overflow for device" - it happens when the game is still loading and you move your mouse for example, nothing to do with PM

My game never freezes on exiting.

Other problems are being fixed :)
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