[Fixed] [#1709] [1.91] Hannover, disappearing AI

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mity
Posts: 97
Joined: 08 Sep 2014 20:48

07 Apr 2015 21:06

AI cars disappear when approaching the roundabout at South-East of Hannover from the South. Not sure about other directions, there were no cars...

Coordinates:
-1433;30;-8916

Screenshot:
https://app.box.com/s/elp76ztx7cgdunc2npgu666xvho93f47
Last edited by cashtime2013 on 08 Apr 2015 19:19, edited 1 time in total.

LA-MJ
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08 Apr 2015 01:40

It's best to paste the full coordinates (with sector). Much easier to search for duplicates.

mity
Posts: 97
Joined: 08 Sep 2014 20:48

08 Apr 2015 06:54

Well, I'm usually taking the coordinates from filenames of the screenshots as those can be easily copied & pasted.

The problem is that the only way I know how to get the coordinates including the fractions is via pressing F11 in the game and manually rewriting the coordinates. That is a real pain, especially from full-screen application: So much work and a lot of potential to do a typo. Is there any better way?

Nevertheless here are the coordinates, hopefully without a typo ;-)
-1420.29;34.6375;-8906.21

Or you mean something else by the "sector"?

LA-MJ
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08 Apr 2015 07:46

You are doing it wrong....

Press (Shift+)F11, give a description and press Enter. Then locate the base ETS folder in your OS profile (where game.log.txt is).
On Windows it normally is C:\Documents and Settings\<user name>\My Documents\Euro Truck Simulator.
There is another file there called bugs.txt.

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cashtime2013
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08 Apr 2015 19:02

Can you imagine what it was like for the beta-testers Mity? Literally hundreds of bugs to log and report :(

As for the bug, it looks like another example of an on-going prefab issue, but thanks for the report!

Vanishing AI, Hannover ; [08/04/2015 18:53] (sec-0001-0003);-1420.29;84.6375;-8886.21
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Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit

mity
Posts: 97
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08 Apr 2015 20:39

Can you imagine what it was like for the beta-testers Mity? Literally hundreds of bugs to log and report :(
Sorry!? I'm somewhat confused now. Did I say anything what made you think I do not appreciate anyone's work on ProMods?

The exact opposite is true. And believe me, as a professional SW developer I really can imagine how huge amount of work it was for everyone involved, although games are quite far from the area of my expertise.

I definitely think ProMods is an awesome piece of digital artwork and all testers surely played important thing in it as well as the creators of the maps, and it's unbelievable how much it expands the original world of the game, both in the sense of area to explore as well as variety of different environments. And that's also the reason why I keep playing it on almost regular basis (and that implies why I also sometimes find new bugs).

If my posts generally do not reflect that, or if you find them sub-optimal, then it's more a matter of my nerd-like personality, economical approach for me as reporter as well as for anyone who shall read it, and also perhaps underestimating of the importance of those small coordinate fractions, and surely not an attempt to make hidden offenses or making your life harder.

LA-MJ
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08 Apr 2015 21:03

I reported 203 bugs to date and I am a recent addition to the team...

Not that it's a competition.

Or maybe it is? :D

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cashtime2013
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08 Apr 2015 22:28

Sorry for any confusion Mity, no offence intended ;) .

I was just trying to emphasize the scale of the debugging task. We had a beta-testing team of 30+ (including we moderators ;) ) working on the 1.9 version.
Reported bugs are entered into our bug-tracking database (and given the ID number you see added to the topic title), then we check and verify them where necessary, before assigning them to the devs for fixing.

A frantic few days, but thankfully most of the bugs were fixed for the public release, but as you know, one or two slipped through the net!

So yes, your report was very useful, the more detailed information we get, the quicker these issues can be resolved.

Thank you once again :D .
British Isles Developer

Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit

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Vøytek
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09 Apr 2015 12:09

Oh sure there's a lot to do! :D
I reported maybe 100? Many for 1.90, now found few more in 1.91 but I need to check if this are new or already reported ;)
Strange things happen sometimes with this prefabs.
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Theosz
Posts: 58
Joined: 21 Sep 2013 17:21

02 Jun 2016 20:27

Hi

When I'm south to horth going to roundabout near this city, I saw the traffic disapearing.

Code: Select all

(sec-0001-0003);-1427.28;31.9386;-8877.45

http://imgur.com/8Q71Ugj
http://imgur.com/TVRgL4u

game.log.txt
http://pastebin.com/4bh5KQ0k



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