AI cars disappear when approaching the roundabout at South-East of Hannover from the South. Not sure about other directions, there were no cars...
Coordinates:
-1433;30;-8916
Screenshot:
https://app.box.com/s/elp76ztx7cgdunc2npgu666xvho93f47
[Fixed] [#1709] [1.91] Hannover, disappearing AI
Last edited by cashtime2013 on 08 Apr 2015 19:19, edited 1 time in total.
Well, I'm usually taking the coordinates from filenames of the screenshots as those can be easily copied & pasted.
The problem is that the only way I know how to get the coordinates including the fractions is via pressing F11 in the game and manually rewriting the coordinates. That is a real pain, especially from full-screen application: So much work and a lot of potential to do a typo. Is there any better way?
Nevertheless here are the coordinates, hopefully without a typo
-1420.29;34.6375;-8906.21
Or you mean something else by the "sector"?
The problem is that the only way I know how to get the coordinates including the fractions is via pressing F11 in the game and manually rewriting the coordinates. That is a real pain, especially from full-screen application: So much work and a lot of potential to do a typo. Is there any better way?
Nevertheless here are the coordinates, hopefully without a typo
-1420.29;34.6375;-8906.21
Or you mean something else by the "sector"?
You are doing it wrong....
Press (Shift+)F11, give a description and press Enter. Then locate the base ETS folder in your OS profile (where game.log.txt is).
On Windows it normally is C:\Documents and Settings\<user name>\My Documents\Euro Truck Simulator.
There is another file there called bugs.txt.
Press (Shift+)F11, give a description and press Enter. Then locate the base ETS folder in your OS profile (where game.log.txt is).
On Windows it normally is C:\Documents and Settings\<user name>\My Documents\Euro Truck Simulator.
There is another file there called bugs.txt.
- cashtime2013
- Developer
- Posts: 1270
- Joined: 08 Aug 2013 08:01
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- Location: Essex coast, England
Can you imagine what it was like for the beta-testers Mity? Literally hundreds of bugs to log and report
As for the bug, it looks like another example of an on-going prefab issue, but thanks for the report!
Vanishing AI, Hannover ; [08/04/2015 18:53] (sec-0001-0003);-1420.29;84.6375;-8886.21
As for the bug, it looks like another example of an on-going prefab issue, but thanks for the report!
Vanishing AI, Hannover ; [08/04/2015 18:53] (sec-0001-0003);-1420.29;84.6375;-8886.21
British Isles Developer
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Sorry!? I'm somewhat confused now. Did I say anything what made you think I do not appreciate anyone's work on ProMods?Can you imagine what it was like for the beta-testers Mity? Literally hundreds of bugs to log and report
The exact opposite is true. And believe me, as a professional SW developer I really can imagine how huge amount of work it was for everyone involved, although games are quite far from the area of my expertise.
I definitely think ProMods is an awesome piece of digital artwork and all testers surely played important thing in it as well as the creators of the maps, and it's unbelievable how much it expands the original world of the game, both in the sense of area to explore as well as variety of different environments. And that's also the reason why I keep playing it on almost regular basis (and that implies why I also sometimes find new bugs).
If my posts generally do not reflect that, or if you find them sub-optimal, then it's more a matter of my nerd-like personality, economical approach for me as reporter as well as for anyone who shall read it, and also perhaps underestimating of the importance of those small coordinate fractions, and surely not an attempt to make hidden offenses or making your life harder.
- cashtime2013
- Developer
- Posts: 1270
- Joined: 08 Aug 2013 08:01
- Donation rank:
- Location: Essex coast, England
Sorry for any confusion Mity, no offence intended .
I was just trying to emphasize the scale of the debugging task. We had a beta-testing team of 30+ (including we moderators ) working on the 1.9 version.
Reported bugs are entered into our bug-tracking database (and given the ID number you see added to the topic title), then we check and verify them where necessary, before assigning them to the devs for fixing.
A frantic few days, but thankfully most of the bugs were fixed for the public release, but as you know, one or two slipped through the net!
So yes, your report was very useful, the more detailed information we get, the quicker these issues can be resolved.
Thank you once again .
I was just trying to emphasize the scale of the debugging task. We had a beta-testing team of 30+ (including we moderators ) working on the 1.9 version.
Reported bugs are entered into our bug-tracking database (and given the ID number you see added to the topic title), then we check and verify them where necessary, before assigning them to the devs for fixing.
A frantic few days, but thankfully most of the bugs were fixed for the public release, but as you know, one or two slipped through the net!
So yes, your report was very useful, the more detailed information we get, the quicker these issues can be resolved.
Thank you once again .
British Isles Developer
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Windows 10 64-bit, 16GB RAM, Intel i5 quad-core CPU, nvidia Geforce GTX 1650, ASUS VZ249HE 24" monitor, 750watt PSU, ETS2 & ATS 64bit
Oh sure there's a lot to do!
I reported maybe 100? Many for 1.90, now found few more in 1.91 but I need to check if this are new or already reported
Strange things happen sometimes with this prefabs.
I reported maybe 100? Many for 1.90, now found few more in 1.91 but I need to check if this are new or already reported
Strange things happen sometimes with this prefabs.
Currently working on: various stuff
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Hi
When I'm south to horth going to roundabout near this city, I saw the traffic disapearing.
http://imgur.com/8Q71Ugj
http://imgur.com/TVRgL4u
game.log.txt
http://pastebin.com/4bh5KQ0k
When I'm south to horth going to roundabout near this city, I saw the traffic disapearing.
Code: Select all
(sec-0001-0003);-1427.28;31.9386;-8877.45
http://imgur.com/8Q71Ugj
http://imgur.com/TVRgL4u
game.log.txt
http://pastebin.com/4bh5KQ0k
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