I have been unable to load Pro Mods 2.16 into ETS2 1.27.x
ETS2 1.27 runs OK stand-alone.
All required DLCs are installed: Scandanavia, Going East, France
Running 64-bit, DirectX, with EVGA GTX560, 8 Gb system memory.
To isolate the problem, I have re-installed ETS2 twice, and am using a brand-new profile, based in Marseilles
I have loaded only the ProMods map mods in the following order as documented:
DEF, MAP, MEDIA, MODEL 2, MODEL 1, ASSETS
Below are the game log and crash log contents.
http://uploadfiles.eu/208rid1v2h68/game.crash.txt.html
http://uploadfiles.eu/s3cld93fztqg/game.log.txt.html
2.16 Crash on game start
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ALWAYS FOLLOW OUR SELF-HELP GUIDE FIRST.
If you report a game crash ALWAYS post your game.log.txt in between CODE tags, or if it too large post it on pastebin.com and share the link.
Well, this error won't tell us anything unfortunately... It's something that only SCS can investigate, when they're provided with a crash.log. But we're not SCS, so it's a mystery what caused the crash.
So, I see you added 6 PM files to a profile and it crashed when loading?
So, I see you added 6 PM files to a profile and it crashed when loading?
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Outdated Promods + RusMap connection fix is the problem since you have RusMap and uses Promods too that can make the crash in your game.log.txt. Can you download this updated Promods + RusMap Connection fix to see if it dosen't crash longer?
Here is the link to download this: http://promods.net/sm_forward.html?lnk=/gyjgad4nk51c/PM_RM ... n.scs.html
Just replace previous connection fix with this.
You have Sound Fixes Pack that was from Steam Workshop, Promods Trailers and Companies Pack and a mod from Steam Workshop that can't be identified.
Here is the link to download this: http://promods.net/sm_forward.html?lnk=/gyjgad4nk51c/PM_RM ... n.scs.html
Just replace previous connection fix with this.
You have Sound Fixes Pack that was from Steam Workshop, Promods Trailers and Companies Pack and a mod from Steam Workshop that can't be identified.
This mod is so awesome
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
Using Promods Europe 2.68 and ProMods Canada 1.2.5a
ETS2: Level 118 and played 5227,8 hours
ATS: Level 46 and played 796,3 hours
ProMods Senior Beta Tester since 28 September 2018
ProMods Moderator since 6 January 2022
The problem is resolved with ETS2 1.27.1.7.
The mods had nothing to do with the crash. ETS2 game log reports on mods even though they are not loaded as part of the game.
I am running an *ancient* EVGA GTX 560. With versions of the NVIDIA driver after 378.49, the game loads successfully, but the frame rate drops to 10 fps or lower. The later versions of the NVIDIA driver on this card also slam the frame rate on other games such as RE7 and Wolfenstein.
At this point, I will need to refer the frame rate problem to NVIDIA and EVGA.
Thanks for everybody's suggestions.
=====================================
00:12:51.651 : <ERROR> e:\build_bot\win_slave\final_build_ets2_127_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(499): ??A?$array_t@V?$array_local_t@Vtraffic_limit_t@prism@@$02@prism@@@prism@@QEAAAEAV?$array_local_t@Vtraffic_limit_t@prism@@$02@1@_K@Z: Index outside array boundaries.
The mods had nothing to do with the crash. ETS2 game log reports on mods even though they are not loaded as part of the game.
I am running an *ancient* EVGA GTX 560. With versions of the NVIDIA driver after 378.49, the game loads successfully, but the frame rate drops to 10 fps or lower. The later versions of the NVIDIA driver on this card also slam the frame rate on other games such as RE7 and Wolfenstein.
At this point, I will need to refer the frame rate problem to NVIDIA and EVGA.
Thanks for everybody's suggestions.
=====================================
00:12:51.651 : <ERROR> e:\build_bot\win_slave\final_build_ets2_127_windows_bin_steam_x64\build\prism\src\p3core\collections/arrays/arrays_base_impl.h(499): ??A?$array_t@V?$array_local_t@Vtraffic_limit_t@prism@@$02@prism@@@prism@@QEAAAEAV?$array_local_t@Vtraffic_limit_t@prism@@$02@1@_K@Z: Index outside array boundaries.
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