Parked AI vehicle, is blocking other AI traffic.

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2.43 has been released please post issues with 2.43 only
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mitsoswu
Posts: 17
Joined: 29 Oct 2014 22:49
Location: Larisa

09 Nov 2019 01:25

Hi there my name is Dimitri.
Zgorzelec is the name of the city nearby ... just on the north-west side of that city, there is a big "fuel station".
It's on that hiway next to that city.
Now, the cars, trucks and buses can enter on that fuel station, but can not exit ...
... because Promods has placed some vehicles there (parked cars) very close on that, fuel station exit. :P

I noticed this because i was passing there for some sleep and needed some fuel.... and then when i tried to exit, some traffic car
just hit that parked car and STOPED !!.. then some other traffic came behind it and they all played the "horn sound" together, (it was a mess)
but that car was stuck .......... forever !!!! :lol: haha was kinda funny though to watch..


[ i am not sure but, could be that also other stations could have this kind of issue, i don't know ... just saying ]

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CptCaribbean
Posts: 2322
Joined: 24 Jul 2016 16:32
Location: Sant Andreu, Barcelona
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09 Nov 2019 14:05

Please read How to report a bug.

We need coordinates, screenshots / videos, the version you're running...
Junior Beta-Tester since 2.26

Senior Beta-Tester since 2.30

Translator of Spanish, Catalan, Euskera and Galician.

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JohnBart
Posts: 345
Joined: 21 Mar 2015 21:14
Donation rank:
Location: Budapest, Hungary

09 Nov 2019 22:47

I guess you mean the fuel stations located here:
(sec+0004-0001);16417.8;51.203;-2444.36;0.949795;-0.337893

Checking the prefabs and the AI routes in ProMods 2.42, it seems the AI traffic has no collision detection when passing the speed bumps and the parked AI cars in the fuel stations, so I could not reproduce this issue. The closest visual glitch I got was that long vehicles (mostly trucks, and also sometimes buses) clip into the parked cars when exiting the fuel station. This, however, causes no pile-ups or any other gameplay issues.
Junior ProMods tester. Translator of the official ETS2 + ATS Hungarian localizations. Ex-Beta tester of SCS Software. Retired Admin of RestaCar.hu. Pre-recorded DJ at ETS2 RestaCar Pirate Radio.

mitsoswu
Posts: 17
Joined: 29 Oct 2014 22:49
Location: Larisa

11 Nov 2019 04:01

Yes they clip into the parked car there and then passing through but, ONLY, if you pass over that spot with "free view camera".
(developer view)
But If you actually "spawn" with your truck in that station, then the AI traffic is hiting that parked car,
stops and anables his alarm lights on..... And that's it, he can't get through, you know ?
Last edited by bmwGTR on 11 Nov 2019 08:38, edited 1 time in total.
Reason: removed quote - please do not quote posts direct above yours

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JohnBart
Posts: 345
Joined: 21 Mar 2015 21:14
Donation rank:
Location: Budapest, Hungary

12 Nov 2019 12:25

I spawned with my truck there, but AI traffic still didn't have collision enabled there in 2.42.
Junior ProMods tester. Translator of the official ETS2 + ATS Hungarian localizations. Ex-Beta tester of SCS Software. Retired Admin of RestaCar.hu. Pre-recorded DJ at ETS2 RestaCar Pirate Radio.



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