Modding Q&A

Modding school: Learn it from the masters
calania
Posts: 37
Joined: 18 Jul 2016 12:03

21 Jun 2017 09:08

Oh, that was easy. Is it possible to make the map editor only load promods when there are more map mods in the mod folder?

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Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
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21 Jun 2017 13:02

No. Map editor loads everything.
Image
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rafalele
Posts: 1
Joined: 26 Jul 2015 16:33

23 Jun 2017 09:48

Hello everyone :)
In the beginning sorry for my language mistakes ;) (and for the long post)

First of all i have to mention that I'm not trying to make a serious map. I'm just trying to learn and understand features of the map editor and how things work.
Due to that i have some questions. If they were posted before then my bad - I couldn't find them somehow.

- Is it possible to shape/sculpt/morph terrain? I know there is bezier patch tool but that's not what i mean.
- I'd like to add sidewalk. I mean "external", not connected to the road. I found only thing like "fr sidewalk road tmpl" and "*Road sidewalk scan temp" in road section (but they had only road textures available). I also found things like "road edge" but I don't know how to put them on the map, but as i seen on the preview image it's also not what I'm looking for.
- Can I somehow lock objects placed on the map to prevent them from accidental moving?
- I put model on the map (car model placed on the road) but the thing is I just can ride thru it. Also it's not visible for AI traffic. In model properties there's no such a thing like "collision/no collision". Can I change that?
- Can I change terrain shape scale in road properties? I mean keep the shape profile but change only scale of it.
- I've notice that time (sun cycle) still running in the editor. Can I stop the time?

Thank you in advance for your answers and advices.

Kind regards.

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Fr8i
Posts: 848
Joined: 13 May 2015 02:13
Location: Lower Saxony

24 Jun 2017 11:54

[email protected], 16GB RAM @2400MHz, MSI GTX 1070_8GB@1963MHz GPU Clock, Win 8 Prof x64
Profile:ETS2 1.35.1.13@x64(DX11)+Promods 2.41+RusMap 1.8.1.2+Paris Rebuild 2.4

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GenericallyNamed
Posts: 9
Joined: 15 Nov 2016 21:55

24 Jun 2017 23:12

when I create roads or any other item in the map editor I can't see them. I can see the little car that is there when you first create the map, but when I draw a road or terrain, I just see the dots representing the nodes. How can I see the actual road?
I think I had this issue before on another computer, but I figured it out eventually. if i did have that issue before, I don't remember how to solve it.
kinda annoying, since when I saw tutorials on how to use the map editor, they could draw a road or create any other item just fine and everything would work.

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OrangePuppy10
Posts: 46
Joined: 29 Jul 2016 19:07
Location: New Lenox, Illinois, USA

28 Jun 2017 04:21

Hello,
does anyone know how to add sidewalks/curbs to prefabs?
This is what I mean:
Screenshot (15).png
Screenshot (15).png (111.25 KiB) Viewed 2069 times
Is there somewhere in the dropdown menu to do this?
Please call me Quinn or NLProductions

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MandelSoft
Lead Developer
Posts: 3835
Joined: 08 Aug 2013 10:48
Location: Delft [NL]

28 Jun 2017 11:20

There is a drop-down menu (prefab corners), but your screen resolution is too small to show the entire properties window.
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OrangePuppy10
Posts: 46
Joined: 29 Jul 2016 19:07
Location: New Lenox, Illinois, USA

28 Jun 2017 16:54

MandelSoft wrote:
28 Jun 2017 11:20
There is a drop-down menu (prefab corners), but your screen resolution is too small to show the entire properties window.
Well, that's unlucky :cry:
Please call me Quinn or NLProductions

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PaceCrosser
Posts: 75
Joined: 09 May 2016 19:25
Location: Middle of Who-Knows-Where

28 Jun 2017 22:27

Can someone show me how to make other textures of terrain my main option of terrain instead of dirt.mat?
For example, I want grass_ger_main_nograss.mat as my main option of terrain.
Thanks
ProMods ain't a mod, it's a game.

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Vøytek
Developer
Posts: 10276
Joined: 05 Jan 2014 19:38
Location: Prague, Czech Republic
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29 Jun 2017 00:09

You have to choose it from the dropdown menu and click "Set as default' at the bottom.
Then every new object of the same type should have this texture chosen.
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