Friends,
In the last update 1.36.2.24 the background image of the map editor had a problem, it no longer moves through the coordinates of the file editor_data.sii, my bg that was very far to the left of the original map is now on the axis (x, y ) = 0. Does anyone know anything about this
Modding Q&A
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Is it a good idea to have 128 sign image atlases on one .dds, .mat, and .tobj file? I did it with 128 route overlay markers and had my .sii split all 128 shields within the .dds file and defined all 128 with their names. Or is it better to just do one shield per .dds, .mat, .tobj file?
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I moved my customized bg to the distant position of the original map and kept my edits there, now I can't do it anymore. If I don't have a solution, I'll have to "solder" my BG in the game
What do you mean? What's the problem?
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I'm trying to use a background map. It says texture not found. If someone could help, I would really apreciate it. I've uploaded the mod to google drive in case someone can take a look at it (https://drive.google.com/file/d/1u5GWMC ... Yk8Sr/view).
Since last patch you have to use "-force_mods" to make it work. Maybe SCS will fix it soon.
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And how exactly can I do that?
I mean I have the same problem: trying to make a new map with Promods enabled, but red "texture not found" is there when loading a background image. I tried with or without mipmaps 4 times. I read back 20 pages, but couldn't find any solution.
I have a shortcut on the desktop with this line, but it still doesn't work
"C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe" -force_mods -edit mymap
Also tried with Mandelsoft's launcher with or without force mods function, but there's not even an error message in the logs.
Edit: okay, it seems there's some kind of conflict between promods-def and the mod you have to make to start a new map (even though everything is added at mod manager, and my map has priority). When I removed promods-def, it loads the background, but then I can't access the promods models and roads, which is obviously not ideal. Any idea how to fix this?
I mean I have the same problem: trying to make a new map with Promods enabled, but red "texture not found" is there when loading a background image. I tried with or without mipmaps 4 times. I read back 20 pages, but couldn't find any solution.
I have a shortcut on the desktop with this line, but it still doesn't work
"C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe" -force_mods -edit mymap
Also tried with Mandelsoft's launcher with or without force mods function, but there's not even an error message in the logs.
Edit: okay, it seems there's some kind of conflict between promods-def and the mod you have to make to start a new map (even though everything is added at mod manager, and my map has priority). When I removed promods-def, it loads the background, but then I can't access the promods models and roads, which is obviously not ideal. Any idea how to fix this?
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- Posts: 17
- Joined: 23 Feb 2019 16:10
Hello. I have defined a country and a city, but both have the first letter small in the game.
How I can repair this?
Thanks!
Code: Select all
city_name: "Sunglow"
city_name_localized: "@@sunglow@@"
country: wolfland
Code: Select all
country_id: 205
name: "Wolfland"
name_localized: "@@wolfland@@"
country_code: "WL"
Thanks!
If you want to use localization, you need to create a local file with translations (city name in all supported languages).
Currently working on: various stuff
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I followed the tutorial from this board and it worked. Thanks!
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