The Sign Editor: Tutorial

Modding school: Learn it from the masters
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ScuL
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Location: Auckland, New Zealand

21 Jun 2017 00:13

The path needs to start with a / , so it should be /material/sign/atlas/state_156.mat

Also I am not sure if you are actually packing your files as a mod
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OrangePuppy10
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Location: New Lenox, Illinois, USA

21 Jun 2017 00:32

ScuL wrote:
21 Jun 2017 00:13
The path needs to start with a / , so it should be /material/sign/atlas/state_156.mat

Also I am not sure if you are actually packing your files as a mod
What do you mean by me packing my files. Are you questioning if I'm doing it correctly, or are you questioning whether or not I am doing it. If it is the latter, than yes.
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ScuL
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Location: Auckland, New Zealand

21 Jun 2017 00:44

Your reply is a bit cryptic. Judging by the paths displayed in the sign editor it looks like you are not packing your files into an SCS file
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OrangePuppy10
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Location: New Lenox, Illinois, USA

21 Jun 2017 02:39

ScuL wrote:
21 Jun 2017 00:44
Your reply is a bit cryptic. Judging by the paths displayed in the sign editor it looks like you are not packing your files into an SCS file
Alright, first, let me apologize for my confusing replies, and also, let me explain my workplace.
I have a folder on my desktop called "ats custom"
This folder contains every def file in the vanilla game and its an area for me to study the way SCS codes things, like cities and companies, for example, so I can make new ones for my own purposes. There is another folder, located deep inside my ATS files called "base".
This is where the NEW stuff for my map is located and it is packed as a mod so I can work on it whenever. The ATS custom folder is NOT packed into a mod.
So, yes, I am packing my map into a mod

Now, I have a new problem
Can you give me a solution this error?

Code: Select all

[fs] cached read - read request too big (/material/sign/atlas/state_156.tobj)
[tobj] Failed reading map name from file '/material/sign/atlas/state_156.tobj'
When I try to put the shield on a sign, it says "Texture Not Found"
Can you give me a solution? :) ;)
Please call me Quinn or NLProductions

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MandelSoft
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Location: Delft [NL]

21 Jun 2017 08:32

Did you actually create a TOBJ file on the given path and is this TOBJ in the correct format?
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OrangePuppy10
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21 Jun 2017 14:48

MandelSoft wrote:
21 Jun 2017 08:32
Did you actually create a TOBJ file on the given path and is this TOBJ in the correct format?
Yes, I did create one, and this is the format on tobjEdit:

Path: /material/sign/atlas/state_156.tobj
Please call me Quinn or NLProductions

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Vøytek
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21 Jun 2017 14:55

So I guess we also have to see your image file now.
Is it a .dds?
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OrangePuppy10
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21 Jun 2017 15:08

Vøytek wrote:
21 Jun 2017 14:55
So I guess we also have to see your image file now.
Is it a .dds?
Yes, the photo file is in .dds format.
Okay, if you need the file, here it is:
Screenshot (12).png
Screenshot (12).png (122.53 KiB) Viewed 5952 times
It is sized at 512x512.

I'm confused by this code as well in the .sii file

Code: Select all

images_coords[0]: (0, 128, 128, 0)
If the image size is 512x512, would the numbers start at 512, and then decrease based on if the number is divisble by 512?
For example: (0, 128, 256, 512, 256, 128, 0)
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Vøytek
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21 Jun 2017 15:27

If it's 512x512 (I'd say it's way too big), then the coords are 0, 512, 512, 0
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OrangePuppy10
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Location: New Lenox, Illinois, USA

21 Jun 2017 15:41

Vøytek wrote:
21 Jun 2017 15:27
If it's 512x512 (I'd say it's way too big), then the coords are 0, 512, 512, 0
Okay, now what size would you recommend if 512x512 is too big?
Please call me Quinn or NLProductions



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