The path needs to start with a / , so it should be /material/sign/atlas/state_156.mat
Also I am not sure if you are actually packing your files as a mod
The Sign Editor: Tutorial
- OrangePuppy10
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What do you mean by me packing my files. Are you questioning if I'm doing it correctly, or are you questioning whether or not I am doing it. If it is the latter, than yes.
Please call me Quinn or NLProductions
- OrangePuppy10
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Alright, first, let me apologize for my confusing replies, and also, let me explain my workplace.
I have a folder on my desktop called "ats custom"
This folder contains every def file in the vanilla game and its an area for me to study the way SCS codes things, like cities and companies, for example, so I can make new ones for my own purposes. There is another folder, located deep inside my ATS files called "base".
This is where the NEW stuff for my map is located and it is packed as a mod so I can work on it whenever. The ATS custom folder is NOT packed into a mod.
So, yes, I am packing my map into a mod
Now, I have a new problem
Can you give me a solution this error?
Code: Select all
[fs] cached read - read request too big (/material/sign/atlas/state_156.tobj)
[tobj] Failed reading map name from file '/material/sign/atlas/state_156.tobj'
Can you give me a solution?
Please call me Quinn or NLProductions
- MandelSoft
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Did you actually create a TOBJ file on the given path and is this TOBJ in the correct format?
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- OrangePuppy10
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Yes, I did create one, and this is the format on tobjEdit:MandelSoft wrote: ↑21 Jun 2017 08:32Did you actually create a TOBJ file on the given path and is this TOBJ in the correct format?
Path: /material/sign/atlas/state_156.tobj
Please call me Quinn or NLProductions
So I guess we also have to see your image file now.
Is it a .dds?
Is it a .dds?
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- OrangePuppy10
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Yes, the photo file is in .dds format.
Okay, if you need the file, here it is: It is sized at 512x512.
I'm confused by this code as well in the .sii file
Code: Select all
images_coords[0]: (0, 128, 128, 0)
For example: (0, 128, 256, 512, 256, 128, 0)
Please call me Quinn or NLProductions
If it's 512x512 (I'd say it's way too big), then the coords are 0, 512, 512, 0
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- OrangePuppy10
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