The Sign Editor: Tutorial

Modding school: Learn it from the masters
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Posts: 8790
Joined: 05 Jan 2014 19:38
Location: Luboń

12 Aug 2018 15:30

I think we need to see your signs folder, something like:
C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\mod_yourname\base\def\sign
Basically a screenshot of what's inside:
- mod_yourname
- base
- def
- sign
- board
- template

That's my folder structure:
Current development work: various stuff
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Posts: 12
Joined: 28 Jan 2018 18:21

26 Sep 2018 14:48

I have a problem, because when I want to add my template, (edit project then add template) i can save updated project because of this: it works, but i dont have signs in my project on the Sign menu in the editor. :/ I have the same folder structure like Voytek. Someone help?

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Posts: 3732
Joined: 08 Aug 2013 10:48
Location: Libeň, Praha, Czechia

26 Sep 2018 16:13

Try to unpack your mod and put it in a directory in your mod folder instead. The game can read directories in the mod folder like mod-packs. But the main difference is that while SCS-packs are "locked", directories are not, so the game can write to these folders.

Maybe that will help ;)
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Posts: 12
Joined: 28 Jan 2018 18:21

26 Sep 2018 17:57

I found the answer, i needed to write template manually and its working :)

Posts: 12
Joined: 28 Jan 2018 18:21

27 Sep 2018 13:49

Btw. How to get the template name text field? I mean, when i click "E" then "Add new Template". Then i want to give the template name, but i dont have this text field to do this.

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