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Re: The Sign Editor: Tutorial

Posted: 12 Aug 2019 04:22
by cjh2705
Then, what about Korean Alphabet(Hangul)? The South Korean Map(NOT South Korean Adventure Map) using Hangul was released three years ago. (Now this is not compatible with 1.35...)

Re: The Sign Editor: Tutorial

Posted: 19 Aug 2019 19:16
by ScuL
Exotic character ranges like that will most likely only work with image sets. Although a font set could be created with a lot of work. It's not possible for Arabic/Hebrew because the engine has no support for RTL (right-to-left) languages

Re: The Sign Editor: Tutorial

Posted: 19 Aug 2019 22:36
by MandelSoft
Well, Korean, Chinese and Japanese are supported languages, and therefore, their character sets are supported as well. Arabic and Hebrew are not supported. So, theoretically, these languages shouldn't be a problem...

Having a sign font with these characters is another question; all sign fonts that are currently available only cover limited ranges, none including the aforementioned languages.

Re: The Sign Editor: Tutorial

Posted: 12 Dec 2019 21:55
by GardenData61371
No offense but are we really expected to sit entire day picking templates, signs, atlases etc for the map's sign project file? That's the reason why me and my friend keep saving outside the project. It's just easier, signs can be viewed easily and still work in game.