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Re: The Sign Editor: Tutorial

Posted: 12 Aug 2019 04:22
by cjh2705
Then, what about Korean Alphabet(Hangul)? The South Korean Map(NOT South Korean Adventure Map) using Hangul was released three years ago. (Now this is not compatible with 1.35...)

Re: The Sign Editor: Tutorial

Posted: 19 Aug 2019 19:16
by ScuL
Exotic character ranges like that will most likely only work with image sets. Although a font set could be created with a lot of work. It's not possible for Arabic/Hebrew because the engine has no support for RTL (right-to-left) languages

Re: The Sign Editor: Tutorial

Posted: 19 Aug 2019 22:36
by MandelSoft
Well, Korean, Chinese and Japanese are supported languages, and therefore, their character sets are supported as well. Arabic and Hebrew are not supported. So, theoretically, these languages shouldn't be a problem...

Having a sign font with these characters is another question; all sign fonts that are currently available only cover limited ranges, none including the aforementioned languages.

Re: The Sign Editor: Tutorial

Posted: 08 Jan 2020 18:36
by Maxest
I have tried to read the first page carefully but still have a problems how to actually put the new template to a sign override. After I edit the template I not only accidentally make 3 duplicates of the same template when tried to adjust it again but also cannot find a way to put it on a sign even if I can find the said template in the content browser now.

Re: The Sign Editor: Tutorial

Posted: 08 Jan 2020 19:52
by scan720
When saving your improved Board, Just click save and Close the Sign Editor. The improved Board will automaticly Override your old one.

Re: The Sign Editor: Tutorial

Posted: 08 Jan 2020 20:04
by Maxest
Yes, I noticed but now I have 3 duplicates of the same sign looking exactly the same. :D

Re: The Sign Editor: Tutorial

Posted: 09 Jan 2020 06:37
by scan720
Then delete the Others ;)
(In def/templates.sii+board.sii)
You will need to relember the Code for each template