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Re: The Sign Editor: Tutorial

Posted: 05 Feb 2018 13:45
by Lynx21
Hello. I want to ask if is it possible to create new fonts now? Did something got changed in new sign editor? When I'm driving in ProMods I can see many different fonts in countries... Is it still created by special software from SCS?

Re: The Sign Editor: Tutorial

Posted: 05 Feb 2018 14:24
by MandelSoft
Yes, it requires specialised software that SCS nor we are allowed to share.

Re: The Sign Editor: Tutorial

Posted: 05 Feb 2018 14:27
by Lynx21
Okay, now I understand. So neither can I add special characters in already exisisting fonts? (e.g. Ą, Ł, Ó)?

Re: The Sign Editor: Tutorial

Posted: 05 Feb 2018 15:59
by Noah_Lukas
Hmm I mean those three characters are already existing on the map:
Ą in Elbląg
Ł in Łódź
and Ó in Łódź as well ;)

Re: The Sign Editor: Tutorial

Posted: 05 Feb 2018 17:17
by Lynx21
Yes, but I cannot write them i template text area... There is missing letter (eg. Gdańsk > Gda sk)

Re: The Sign Editor: Tutorial

Posted: 05 Feb 2018 17:26
by MandelSoft
It depends whether the font supports these characters. Quite a portion of the fonts ProMods added do support the vast majority of the Latin Extended range, which included Polish characters; most SCS fonts only use what they need for those countries.

Re: The Sign Editor: Tutorial

Posted: 05 Feb 2018 17:33
by Lynx21
Well, then... Although thanks for answers!

Re: The Sign Editor: Tutorial

Posted: 01 Mar 2018 15:41
by Lynx21
Hello again. Maybe it sounds weird but I've resolved my problem... I made Polish city names (with polish sign font) as an "atlas" in templates editor! If something is stupid but it works, it isn't stupid...

Re: The Sign Editor: Tutorial

Posted: 08 Apr 2018 20:10
by dclark12553
I tried to add new sign image assets to ats and ets2 i did the .mat and .tobj files and .dds files using the dxtbmp program and i keep getting the red "texture not found" images instead. Do I also need to create a .mat in the automat folder and do I need a special program to generate the automat folder .mat files I need if I need them in order to make it work.

Re: The Sign Editor: Tutorial

Posted: 08 Apr 2018 21:56
by Vøytek
Check your game.log, it'll tell you what's the problem (red lines will appear).
You can post that message here, so we can investigate.