ProMods 2.46 for game version 1.37 has been released. Please be kind to the download servers :)
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[TUTORIAL] A tutorial creating map (1.8.2)

Modding school: Learn it from the masters
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Plum™
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03 Oct 2019 22:02

You are using a lot of workshop mods go on steam into Propoties > Set Launch Options and add -noworkshop as a launch option, this will stop the gaming loading workshop mods and should fix your problem.
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Devrim59
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Joined: 04 Apr 2020 09:09

15 Apr 2020 11:04

hi,
i am saving my work and closing editor. Then when i open my work, old map is opening. I opening the file i save but still opening old map. Please help me

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Vøytek
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15 Apr 2020 11:28

Did you pack your work and put it into your mod folder?
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Devrim59
Posts: 2
Joined: 04 Apr 2020 09:09

16 Apr 2020 13:45

yes. it is in mod folder and active and can you see please photos. my project map in folder but when i try open it from map editor. i cant see my project. And console command not working
mapedit.png
mapedit.png (23.8 KiB) Viewed 536 times
edit.png
edit.png (6.25 KiB) Viewed 536 times
Last edited by bmwGTR on 16 Apr 2020 18:40, edited 1 time in total.
Reason: remove quote, please do not quote the post above yours

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stenshjemmet
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21 Apr 2020 21:58

I also seem to have problems making a map. I get the red screen. I've followed every guide possible, but I can't get the background image to show. I'm sure I have done all correct.

Here is my mod file if anyone want to take a look..
https://1drv.ms/u/s!AiRKhEQLUjGWpCNRBhV2cyaUiM6R
You can't buy happiness. But you can buy Gran Turismo. - Martin Stenshjemmet

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stenshjemmet
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01 May 2020 18:39

is this forum dead?
You can't buy happiness. But you can buy Gran Turismo. - Martin Stenshjemmet

chaffinch
Posts: 5
Joined: 19 Apr 2020 14:49

05 May 2020 20:22

I see how the reworked Paris map blends in well with the ProMods, so I have been thinking about adding more street lights in Greece to get the idea of in-place mapping. However, one thing I am nervous about map editing is compatibility and size: how do I edit and save the map in a way that does not require me to duplicate what is already in the game?

One thing that makes it a bit complicated is the fact that SCS has recently split the editor from the main game. I know how to start the editor, but how has it affected the rest of the editing workflow?



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