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Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 03 Oct 2019 22:02
by Plum™
You are using a lot of workshop mods go on steam into Propoties > Set Launch Options and add -noworkshop as a launch option, this will stop the gaming loading workshop mods and should fix your problem.

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 15 Apr 2020 11:04
by Devrim59
hi,
i am saving my work and closing editor. Then when i open my work, old map is opening. I opening the file i save but still opening old map. Please help me

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 15 Apr 2020 11:28
by Vøytek
Did you pack your work and put it into your mod folder?

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 16 Apr 2020 13:45
by Devrim59
yes. it is in mod folder and active and can you see please photos. my project map in folder but when i try open it from map editor. i cant see my project. And console command not working
mapedit.png
mapedit.png (23.8 KiB) Viewed 1732 times
edit.png
edit.png (6.25 KiB) Viewed 1732 times

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 21 Apr 2020 21:58
by stenshjemmet
I also seem to have problems making a map. I get the red screen. I've followed every guide possible, but I can't get the background image to show. I'm sure I have done all correct.

Here is my mod file if anyone want to take a look..
https://1drv.ms/u/s!AiRKhEQLUjGWpCNRBhV2cyaUiM6R

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 01 May 2020 18:39
by stenshjemmet
is this forum dead?

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 05 May 2020 20:22
by chaffinch
I see how the reworked Paris map blends in well with the ProMods, so I have been thinking about adding more street lights in Greece to get the idea of in-place mapping. However, one thing I am nervous about map editing is compatibility and size: how do I edit and save the map in a way that does not require me to duplicate what is already in the game?

One thing that makes it a bit complicated is the fact that SCS has recently split the editor from the main game. I know how to start the editor, but how has it affected the rest of the editing workflow?

Re: [TUTORIAL] A tutorial creating map (1.8.2)

Posted: 14 May 2022 11:36
by ZoCi
Hi!

I want to create in a map - TAX control (weight station, passport or/and documents check)

Where can i find the trigger command list?

Found some but not working yet...

state xray
state deep_contol
drive_thru weight

but i searching available commands...anybody have?
(def/world/trigger_action.sii is not listed commands..