Question about mod tools and techniques

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sw3gameboy
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28 Oct 2014 16:41

MandelSoft wrote:It would help if you also have a pic of what you try to connect (road and prefab). It looks like the connections are not of the same width...
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While this is FLD stuff, this also tends to happen to SCS roads and prefab connections as well :?

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ETS2-User
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28 Oct 2014 17:58

If you press alt while connecting them it should look alright. ;)
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sw3gameboy
Posts: 179
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Location: Ljungby

28 Oct 2014 18:35

ETS2-User wrote:If you press alt while connecting them it should look alright. ;)
Just did that, same result :|
EDIT: Ignore this, Mandelsoft was right, the width wasn't the same. Thank you anyway ;)

Horizon™
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04 Nov 2014 19:25

Hi

I have big problem and I want to create map for myself,but I have problem with "Item properties".

When I add model I can edit it with "Item properties" and press "OK" to save it.
Untitled1.png
Untitled1.png (193.78 KiB) Viewed 3629 times
But if I want edit road with "Item properties" I get this and I can't press "OK" and save that.
Untitled.png
Untitled.png (78.32 KiB) Viewed 3629 times
I think somebody will help me.
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ETS2-User
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04 Nov 2014 19:37

Haha, my screen is also too small. :lol: Just press Enter.
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Horizon™
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04 Nov 2014 20:06

Thank you!!! Now I can create my own map!!
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Volleybal4life
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04 Nov 2014 20:30

Google has plenty of answers for that :)
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plykkegaard
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08 Nov 2014 10:44

Uhm streams and small waterfalls in ETS2 is this even possible?
Probably needs new models/movers just wondered if it would be worth the effort (huge learning step) and also if it's has been done before

Thanks ;-)
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plykkegaard
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12 Nov 2014 08:53

What's the best approach when creating a new map
Create roadworks with some terrain roughly sketched and finish off details later or work your way through?
Imo there are pro and cons on both

Thanks /Peter
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MandelSoft
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12 Nov 2014 11:52

The best approach is to start with cities first before you lay down the roads. Cities are the most space-consuming items, so it's better with those first. Then you start with a rough layout and add the details later. Make it functionally ready before you get it visually ready ;)
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