I've done a few searches for this but can't find an answer, so I figured this is the best bet for an answer...
If I edit a map (in this case changing/adding roadsigns across the USA map) and SCS later updates the base map, can I apply my editing to the updated map without starting from scratch?
Question reqarding map modding and SCS map updates.
Your sectors always overwrite the base map.
Currently working on: various stuff
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Well... If you do something and save it, and then load in game, it'll be applied to the map.
If SCS updates the map, your work will still overwrite it. Every map mods overwrites the original map because it loads after the original map.
If SCS updates the map, your work will still overwrite it. Every map mods overwrites the original map because it loads after the original map.
Currently working on: various stuff
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Layer? How do you understand it in this case?
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You have kind of a layer system as in a base file with all the roads, terrain and functionalities and an aux file with all the buildings and models. But trying to implement a fix SCS has made in a sector you edited will require some "Frankensteining" as we like to call it.
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
It basically means loading one version of the sector, copying the changes made there and pasting them in the other version of that sector. Which can be quite fiddly.
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
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