Ummm... I see this error message. I don't know what it means. I do have 2 terrains with water texture, being used to build 2 ponds/lakes.
Does the game auto-detect a water texture being used on a terrain and impose some special water rules?
How should I respond to this error? is it safe to ignore it?
MapEd: failed to register water level for uid xxxxxxx
- RootlessAgrarian
- Posts: 285
- Joined: 17 Jan 2016 03:28
- Donation rank:
- Location: Cortes Island BC
British living in Canada, over 60, Hackintosh AMD RX580/8GB, OSX Mojave
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
It occurs if you have several bodies of water of different height levels nearby. Reflections may start glitching, but other than that it's harmless.
Developer for Austria and Svalbard
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
Creator of the Radiator Springs mod for ATS
Mods by ETS2-User: Facebook page
- RootlessAgrarian
- Posts: 285
- Joined: 17 Jan 2016 03:28
- Donation rank:
- Location: Cortes Island BC
@ETS2User so, even though IRL you can have a pond that is higher than another pond, the game complains about it? OK, noted.
So, when I instantiate a Terrain and use one of the Water textures for it, the game "notices" which texture was used and adds it to a special "water plane" list?
So, when I instantiate a Terrain and use one of the Water textures for it, the game "notices" which texture was used and adds it to a special "water plane" list?
British living in Canada, over 60, Hackintosh AMD RX580/8GB, OSX Mojave
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
If this material "calls" the water reflection effect, then the game notices it obviously
Currently working on: various stuff
#1 forum spammer
Enjoying PM since 1.52
YouTube channel [PL]: http://youtube.pl/vooytek
- RootlessAgrarian
- Posts: 285
- Joined: 17 Jan 2016 03:28
- Donation rank:
- Location: Cortes Island BC
Ah. So it's about the reflection algorithm really? I was interested to discover that reflection was an attribute not of the water plane but of the surrounding objects -- that each object (road segment, model, etc) had a "reflection" property that had to be invoked individually for realistic reflection. Guessing this is for efficiency, so that the engine doesn't try to reflect enormously complex scenery?
It also seemed to me, in my tutorial map, that some objects (Building types only) did not reflect even when this property was turned on. I'll have to try this again to verify.
Theoretical question: if I turned off reflectivity of all objects surrounding both water planes, would the error message then go away?
It also seemed to me, in my tutorial map, that some objects (Building types only) did not reflect even when this property was turned on. I'll have to try this again to verify.
Theoretical question: if I turned off reflectivity of all objects surrounding both water planes, would the error message then go away?
British living in Canada, over 60, Hackintosh AMD RX580/8GB, OSX Mojave
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
USBcycle
The Beginner's Guide to SCS Mapping (WIP)
All DLCs + ProMods (sometimes: + RusMap + SR + GreatSteppe) Level 43
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
Or details that you don't see in the reflection. So yes, it's for efficiency.RootlessAgrarian wrote: ↑13 Jan 2018 21:34Ah. So it's about the reflection algorithm really? I was interested to discover that reflection was an attribute not of the water plane but of the surrounding objects -- that each object (road segment, model, etc) had a "reflection" property that had to be invoked individually for realistic reflection. Guessing this is for efficiency, so that the engine doesn't try to reflect enormously complex scenery?
No; the game still registers a water plane and it will set a reflection setup for any object that could be reflected, regardless of if there are any.RootlessAgrarian wrote: ↑13 Jan 2018 21:34Theoretical question: if I turned off reflectivity of all objects surrounding both water planes, would the error message then go away?
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 1 guest