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[Modding] Country Definition

Posted: 19 Jan 2019 15:40
by Poland.Ball
Hey there.
I was right now defining a new country. I copied an old country, changed all the stuff (Name, timezone, id,...).
Now i'm stuck here: I'd like to have the country defined on the road. But as I open the Node Properties / Country Border, my Australia does not pop up. What am I doing wrong here?

http://prntscr.com/m9b81x

I'm repeating: The def is correctly set up.

Code: Select all

country_data: country.data.australia
{
	country_id: 189
	name: "Australia"
	name_localized: "@@australia@@"
	country_code: "AUS"

	pos:(324894, 0, 147389)

	fuel_price: 1.35

	lights_mandatory: false
	leftside_traffic: true
	driving_tired_offence: true

	time_zone: 600		# +10 h
}


Re: [Modding] Country Definition

Posted: 19 Jan 2019 17:05
by arayas
Create "country.yourname.sii" to point to your australia.sii file in DEF folder.
---------------------------------------------------------------------------
SiiNunit
{

@include "country/australia.sii"
}

Re: [Modding] Country Definition

Posted: 19 Jan 2019 17:44
by Poland.Ball
^ I have it already.^
EDIT: LOL. I know what the mistake was.
My country.aus.sii had this config:
SiiNunit
{


@include "/country/australia.sii"
}


Well, the / before country made the game to not load it.
Thanks for helping!