A few questions about mapping

Modding school: Learn it from the masters
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MyGodness
Posts: 29
Joined: 19 Sep 2013 00:00
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04 Feb 2019 18:19

Hi everyone,

I am MyGodness, creator of Grand Utopia, and I am facing some problems with my project. So, I hope you will be able to help me to solve a few of them :)

<ERROR> Protos to render array overflow! view_id: 0x1
→ In my large city, I have that error in the console. And, in game, some models tend to disappear when you look at them from a certain place. Like this :

Everything is fine :
Image
Some models disappeared, i just turn the view a little :
Image

AI are not respecting a "No AI Vehicles" zone
→ I disable AI Vehicles in a street but on the prefab just before that street, vehicle still go straight and then disappear. :/



The green lines in the editor are disable, so I don't understand why they keep going straight ...
Image
:o Grand Utopia - Map for ETS2 :shock:
Discover the map on https://www.mygodness.net/grandutopia !

Envie d'apprendre à mapper, à skinner, à modder ? :D Rejoignez la Communauté Francophones des Cartographes !
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USSR
Posts: 8
Joined: 22 Aug 2018 19:16

15 Feb 2019 22:10

Its because its a 4 way intersection prefab. Make it 3 way, excluding the blocked street and them use decorations to make it look like the blocked street is connected to the prefab.

EG0611
Developer
Posts: 928
Joined: 27 Apr 2016 08:53

16 Feb 2019 06:07

1. There may be a cut plane that you are passing through.

2. Check if AI has a path to go with. If there is not, disable AI on junction prefab and use trajectories to draw your own AI pathes.



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