How to make the "Trajectories" on the 1.36?

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Miritellane
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26 Mar 2020 19:23

It's a big mistake for me....
I see that yours is on an intersection prefab ...
I created one for testing, it works ...
but it does not work on a road ....
Why ?

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Vøytek
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26 Mar 2020 19:42

Maybe disable AI on that road and place 2 straight trajectories there.
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Miritellane
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26 Mar 2020 22:34

I tested, but it does not work, the Ai disappears by touching the node of the road ...
I think it will be necessary to arrange to place a prefab at each start or end of the area with trajectories ...

Anyway, thank you very much for this help.
I want to make my map evolve as well as possible ....

Ajouté 11 heures 19 minutes 26 secondes après :
Hello Today, I tested several configurations which prove that it is absolutely necessary to start on a prefab (but not all of them are compatible),
but I still have one point to find: how to tell the vehicle on the trajectory that it is not a priority when leaving the trajectory?
I tested several priority values but it didn't change anything,
I tested priority or stop signs, it doesn't work either ...
Do you have an idea or something?
Thank you
Creator of map Bartoland
http://bartofer.free.fr/

Pleasure is not in the straight line ...

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Vøytek
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27 Mar 2020 12:28

15 is the highest priority, 1 is the lowest.
If you want a zip merge, set both paths to the same value.
if you want the bus to give way, set it to a lower value than the main road.
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Miritellane
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27 Mar 2020 15:02

I did 2 tests with priority on the trajectories, as indicated,
once with just priority 1 on the bus trajectory,
once by adding a central trajectory on the road for the other vehicles, with a priority 15 ..

This does not change anything, the buses leave directly and collide with the other vehicles ...
See pictures... !

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Creator of map Bartoland
http://bartofer.free.fr/

Pleasure is not in the straight line ...



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