Modding Q&A

Modding school: Learn it from the masters
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realdeal350
Developer
Posts: 1511
Joined: 09 Feb 2014 02:14
Location: Melbourne, Australia

08 Jun 2015 09:33

Hello guys! :D
This topic is here if you guys have a question. Feel free to post a question, and also feel free to answer!
Thanks ;)
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Shiva
Posts: 648
Joined: 21 May 2015 01:09

08 Jun 2015 15:51

Map question.
"Metres above sea level"
SCS´s Europe has some odd heights there "[ingame height]":
Innsbruck [9]
Carlisle [101]
Geilo "rondell", Norge. 773m [62]
Røldalsvatnet, Norge 380-363m [0] "lake"

All Scandinavian lakes seem to have the height of [0]

I haven't checked if Promods has modified any heights for more realism or not.
Monaco 2011 Route. Traffic map.
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MandelSoft
Lead Developer
Posts: 3673
Joined: 08 Aug 2013 10:48
Location: Libeň, Praha, Czechia

08 Jun 2015 17:03

That's because height on the map doesn't scale well at a 1:19 scale; you can't build steeper slopes and make the map still driveable. You'll see a lot of different water levels in-game, but do you really notice that while driving?
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Shiva
Posts: 648
Joined: 21 May 2015 01:09

08 Jun 2015 17:43

Notice? Not really :)
I thought they would have used some sort of scale.
Geilo "rondell", Norge. 773m [62]
Håra , 467,5m [43]
Røldalsvatnet, Norge 380-363m [31] "lake"
Innsbruck [50]
or similar.

Does Promods have height plan, so that the different projects do not have too big differences in height, when joined together?
Monaco 2011 Route. Traffic map.
Possible ETS2 route 1 and/or 2?

Horizon™
Developer
Posts: 1991
Joined: 06 Sep 2014 11:53
Location: Lithuania

08 Jun 2015 18:28

Geographically, not all lakes should be on 0m - mainly seas and lakes is in 0m , because it is called sea level.Some is in 3km high, others are -100m for example. Being in-game, I cannot see any difference between the highs, maybe that like in Norway is higher than lake in Scotland and so on. :) [OFF-TOPIC]
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Eryman
Developer
Posts: 257
Joined: 16 Oct 2014 02:00
Location: Valparaíso de Goiás, Goiás

08 Jun 2015 21:19

What is "bezier patch" and which is its function?
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MandelSoft
Lead Developer
Posts: 3673
Joined: 08 Aug 2013 10:48
Location: Libeň, Praha, Czechia

08 Jun 2015 21:27

A bezier patch is a patch of terrain you can free-form. It has 4x4 nodes you can mover around, and this will influence the shape of the patch.
The bezier patch is a new feature in 1.17 and is only used in the Scandinavia DLC area in the vanilla game. So far, it has proven to be really useful to fill up gaps in interchanges.

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But I warn you: over-use in a small area can influence performance.
Your daily dose of wisdom!
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║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
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Horizon™
Developer
Posts: 1991
Joined: 06 Sep 2014 11:53
Location: Lithuania

08 Jun 2015 21:30

How to know if junctions like those in last picture are placed correctly and traffic will go right?
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ETS2-User
Developer
Posts: 2856
Joined: 06 Aug 2014 22:34
Location: Oberösterreich resp. Vienna

08 Jun 2015 21:53

As long as you choose the correct prefabs (uk/mainland) and connect them properly to the roads (also watch out for the tick for left hand traffic in the properties if you build in the UK) you can't really do anything wrong 8-)
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DEL BOY
Posts: 457
Joined: 24 Oct 2014 20:43

11 Jun 2015 17:16

hi guys i would like to ask about how doing maps as i want to do uk with towns like blackburn ./watford and how to get a road like in pic above i wanna learn



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