Modding Q&A
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
You either have one of your models containing some quads instead of triangles, or you have nested vertices. Both are easy fixable, as there are tools in Blender to get rid of them ("Triangulate Faces" and "Remove Nested Vertices")
Your daily dose of wisdom!
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Don't ask us for a release date; we don't know either.
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Don't ask us for a release date; we don't know either.
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
This topic on the SCS forums may help you out creating your own background maps:
http://forum.scssoft.com/viewtopic.php?f=123&t=167214
As for the fonts for UK signage, we have converted them using a special application from SCS for that, but we are not allowed to share the application. We can share the fonts privately, but you would not have much use for them if you don't have the proper editable signs to put them on (and sign and frame atlasses). As a temporary alternative, you could use the Danish font Vejtafletskrift (dk.font) as a placeholder. It's a derivative from the UK's "Transport" font, just with slightly different number shapes (I personally like the Danish ones more than the British ones).
http://forum.scssoft.com/viewtopic.php?f=123&t=167214
As for the fonts for UK signage, we have converted them using a special application from SCS for that, but we are not allowed to share the application. We can share the fonts privately, but you would not have much use for them if you don't have the proper editable signs to put them on (and sign and frame atlasses). As a temporary alternative, you could use the Danish font Vejtafletskrift (dk.font) as a placeholder. It's a derivative from the UK's "Transport" font, just with slightly different number shapes (I personally like the Danish ones more than the British ones).
Your daily dose of wisdom!
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║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
I would like to know, how did Promods make their mod OpenGL compatible?
I want to make sure my custom models will also be compatible with the OpenGL version of the game.
I want to make sure my custom models will also be compatible with the OpenGL version of the game.
Developer for England, Channel Islands and British Columbia.
- MandelSoft
- Lead Developer
- Posts: 3835
- Joined: 08 Aug 2013 10:48
- Location: Delft [NL]
I usually re-exported models in ZModeler that we edited before in an earlier version of ZModeler or Blender of which we know are bugged so all TOBJs and MATs are fixed. It was not that complicated, unless the model itself has "dirty" contents or structure (fortunately, that rarely happens).
Your daily dose of wisdom!
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
╔═══╗────╔═╗╔═╗────╔╗
║╔═╗║────║║╚╝║║────║║
║╚═╝╠═╦══╣╔╗╔╗╠══╦═╝╠══╗
║╔══╣╔╣╔╗║║║║║║╔╗║╔╗║══╣
║║──║║║╚╝║║║║║║╚╝║╚╝╠══║
╚╝──╚╝╚══╩╝╚╝╚╩══╩══╩══╝
Don't ask us for a release date; we don't know either.
- CROTruckerPozgaj
- Posts: 1
- Joined: 07 Feb 2016 10:55
- Location: Croatia
Hello guys!
Can anyone tell me how to make a custom license plate for AI Cars!
Thanks a lot:)
Can anyone tell me how to make a custom license plate for AI Cars!
Thanks a lot:)
CROATIA TRUCKER
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- Posts: 2
- Joined: 23 Nov 2015 16:14
Hi I've just started modding & I've added a new road to the ATS map but I would like to know what to do next as in how to import it into the game & turn it into a downloadable file for others to use.
Thx
Thx
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- Posts: 16
- Joined: 18 Feb 2016 08:54
- Donation rank:
Hi, I'm new here and already asking silly questions!
Where are the dealership building textures located, specifically logos and signs? I don't mean inside the shop, but the ones that appear outside. So far I've only found traces of the old "Majestic/Valiant/Ivedo"-stuff in:
I've searched around for some time in /prefabs and /material-folders, but either I'm blind or they're somewhere else? Are any other places to look at?
e: Nevermind, I found them here:
Where are the dealership building textures located, specifically logos and signs? I don't mean inside the shop, but the ones that appear outside. So far I've only found traces of the old "Majestic/Valiant/Ivedo"-stuff in:
Code: Select all
base/prefab/truck_dealer_small/brands.dds
e: Nevermind, I found them here:
Code: Select all
base/model/sign/truck_company_logos
I like big trucks and I can not lie
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